mirror of https://github.com/bsnes-emu/bsnes.git
44 lines
944 B
C++
44 lines
944 B
C++
#include "keyboard/quartz.cpp"
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struct InputQuartz : Input {
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InputKeyboardQuartz quartzKeyboard;
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InputQuartz() : quartzKeyboard(*this) {}
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~InputQuartz() { term(); }
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auto cap(const string& name) -> bool {
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if(name == Input::KeyboardSupport) return true;
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return false;
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}
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auto get(const string& name) -> any {
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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return false;
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}
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auto acquire() -> bool { return false; }
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auto release() -> bool { return false; }
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auto acquired() -> bool { return false; }
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auto poll() -> vector<shared_pointer<HID::Device>> {
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vector<shared_pointer<HID::Device>> devices;
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quartzKeyboard.poll(devices);
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return devices;
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}
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auto rumble(uint64 id, bool enable) -> bool {
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return false;
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}
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auto init() -> bool {
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if(!quartzKeyboard.init()) return false;
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return true;
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}
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auto term() -> void {
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quartzKeyboard.term();
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}
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};
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