mirror of https://github.com/bsnes-emu/bsnes.git
195 lines
5.1 KiB
C++
195 lines
5.1 KiB
C++
#if defined(PLATFORM_MACOSX)
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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struct AudioOpenAL : Audio {
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~AudioOpenAL() { term(); }
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struct {
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ALCdevice* handle = nullptr;
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ALCcontext* context = nullptr;
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ALuint source = 0;
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ALenum format = AL_FORMAT_STEREO16;
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unsigned latency = 0;
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unsigned queueLength = 0;
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} device;
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struct {
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uint32_t* data = nullptr;
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unsigned length = 0;
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unsigned size = 0;
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} buffer;
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struct {
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bool synchronize = true;
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unsigned frequency = 48000;
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unsigned latency = 40;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Audio::Synchronize) return true;
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if(name == Audio::Frequency) return true;
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if(name == Audio::Latency) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Audio::Synchronize) return settings.synchronize;
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if(name == Audio::Frequency) return settings.frequency;
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if(name == Audio::Latency) return settings.latency;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Audio::Synchronize && value.is<bool>()) {
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settings.synchronize = value.get<bool>();
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return true;
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}
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if(name == Audio::Frequency && value.is<unsigned>()) {
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settings.frequency = value.get<unsigned>();
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return true;
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}
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if(name == Audio::Latency && value.is<unsigned>()) {
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if(settings.latency != value.get<unsigned>()) {
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settings.latency = value.get<unsigned>();
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updateLatency();
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}
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return true;
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}
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return false;
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}
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auto sample(int16_t left, int16_t right) -> void {
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buffer.data[buffer.length++] = (uint16_t)left << 0 | (uint16_t)right << 16;
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if(buffer.length < buffer.size) return;
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ALuint albuffer = 0;
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int processed = 0;
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while(true) {
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alGetSourcei(device.source, AL_BUFFERS_PROCESSED, &processed);
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while(processed--) {
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alSourceUnqueueBuffers(device.source, 1, &albuffer);
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alDeleteBuffers(1, &albuffer);
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device.queueLength--;
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}
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//wait for buffer playback to catch up to sample generation if not synchronizing
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if(settings.synchronize == false || device.queueLength < 3) break;
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}
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if(device.queueLength < 3) {
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alGenBuffers(1, &albuffer);
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alBufferData(albuffer, device.format, buffer.data, buffer.size * 4, settings.frequency);
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alSourceQueueBuffers(device.source, 1, &albuffer);
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device.queueLength++;
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}
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ALint playing;
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alGetSourcei(device.source, AL_SOURCE_STATE, &playing);
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if(playing != AL_PLAYING) alSourcePlay(device.source);
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buffer.length = 0;
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}
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auto clear() -> void {
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}
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auto init() -> bool {
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updateLatency();
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device.queueLength = 0;
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bool success = false;
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if(device.handle = alcOpenDevice(nullptr)) {
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if(device.context = alcCreateContext(device.handle, nullptr)) {
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alcMakeContextCurrent(device.context);
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alGenSources(1, &device.source);
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//alSourcef (device.source, AL_PITCH, 1.0);
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//alSourcef (device.source, AL_GAIN, 1.0);
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//alSource3f(device.source, AL_POSITION, 0.0, 0.0, 0.0);
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//alSource3f(device.source, AL_VELOCITY, 0.0, 0.0, 0.0);
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//alSource3f(device.source, AL_DIRECTION, 0.0, 0.0, 0.0);
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//alSourcef (device.source, AL_ROLLOFF_FACTOR, 0.0);
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//alSourcei (device.source, AL_SOURCE_RELATIVE, AL_TRUE);
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alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
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alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0);
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ALfloat listener_orientation[] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
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alListenerfv(AL_ORIENTATION, listener_orientation);
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success = true;
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}
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}
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if(success == false) {
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term();
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return false;
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}
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return true;
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}
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auto term() -> void {
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if(alIsSource(device.source) == AL_TRUE) {
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int playing = 0;
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alGetSourcei(device.source, AL_SOURCE_STATE, &playing);
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if(playing == AL_PLAYING) {
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alSourceStop(device.source);
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int queued = 0;
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alGetSourcei(device.source, AL_BUFFERS_QUEUED, &queued);
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while(queued--) {
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ALuint albuffer = 0;
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alSourceUnqueueBuffers(device.source, 1, &albuffer);
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alDeleteBuffers(1, &albuffer);
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device.queueLength--;
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}
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}
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alDeleteSources(1, &device.source);
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device.source = 0;
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}
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if(device.context) {
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(device.context);
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device.context = 0;
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}
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if(device.handle) {
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alcCloseDevice(device.handle);
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device.handle = 0;
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}
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if(buffer.data) {
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delete[] buffer.data;
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buffer.data = 0;
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}
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}
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private:
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auto queryDevices() -> string_vector {
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string_vector result;
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const char* buffer = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
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if(!buffer) return result;
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while(buffer[0] || buffer[1]) {
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result.append(buffer);
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while(buffer[0]) buffer++;
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}
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return result;
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}
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auto updateLatency() -> void {
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if(buffer.data) delete[] buffer.data;
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buffer.size = settings.frequency * settings.latency / 1000.0 + 0.5;
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buffer.data = new uint32_t[buffer.size]();
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}
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};
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