mirror of https://github.com/bsnes-emu/bsnes.git
232 lines
4.4 KiB
C++
232 lines
4.4 KiB
C++
#include <sfc/sfc.hpp>
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namespace SuperFamicom {
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PPU ppu;
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#include "io.cpp"
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#include "background/background.cpp"
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#include "object/object.cpp"
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#include "window/window.cpp"
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#include "screen/screen.cpp"
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#include "serialization.cpp"
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PPU::PPU() :
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bg1(Background::ID::BG1),
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bg2(Background::ID::BG2),
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bg3(Background::ID::BG3),
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bg4(Background::ID::BG4) {
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ppu1.version = 1; //allowed values: 1
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ppu2.version = 3; //allowed values: 1, 2, 3
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output = new uint32[512 * 512];
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output += 16 * 512; //overscan offset
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}
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PPU::~PPU() {
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output -= 16 * 512;
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delete[] output;
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}
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auto PPU::step(uint clocks) -> void {
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clocks >>= 1;
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while(clocks--) {
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tick(2);
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Thread::step(2);
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synchronize(cpu);
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}
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}
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auto PPU::Enter() -> void {
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while(true) scheduler.synchronize(), ppu.main();
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}
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auto PPU::main() -> void {
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scanline();
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step(28);
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bg1.begin();
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bg2.begin();
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bg3.begin();
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bg4.begin();
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if(vcounter() <= 239) {
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for(int pixel = -7; pixel <= 255; pixel++) {
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bg1.run(1);
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bg2.run(1);
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bg3.run(1);
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bg4.run(1);
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step(2);
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bg1.run(0);
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bg2.run(0);
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bg3.run(0);
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bg4.run(0);
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if(pixel >= 0) {
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obj.run();
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window.run();
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screen.run();
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}
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step(2);
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}
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step(14);
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obj.tilefetch();
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} else {
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step(1052 + 14 + 136);
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}
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step(lineclocks() - 28 - 1052 - 14 - 136);
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}
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auto PPU::load(Markup::Node node) -> bool {
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ppu1.version = max(1, min(1, node["ppu1/version"].natural()));
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ppu2.version = max(1, min(3, node["ppu2/version"].natural()));
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ppu.vram.mask = node["ppu1/ram/size"].natural() - 1;
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if(ppu.vram.mask != 0xffff) ppu.vram.mask = 0x7fff;
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return true;
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}
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auto PPU::power() -> void {
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create(Enter, system.cpuFrequency());
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PPUcounter::reset();
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memory::fill(output, 512 * 480 * sizeof(uint32));
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function<auto (uint24, uint8) -> uint8> reader{&PPU::readIO, this};
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function<auto (uint24, uint8) -> void> writer{&PPU::writeIO, this};
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bus.map(reader, writer, "00-3f,80-bf:2100-213f");
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for(auto& n : vram.data) n = random(0x0000);
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ppu1.mdr = random(0xff);
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ppu2.mdr = random(0xff);
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latch.vram = random(0x0000);
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latch.oam = random(0x00);
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latch.cgram = random(0x00);
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latch.bgofs = random(0x00);
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latch.mode7 = random(0x00);
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latch.counters = false;
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latch.hcounter = 0;
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latch.vcounter = 0;
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latch.oamAddress = 0x0000;
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latch.cgramAddress = 0x00;
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//$2100 INIDISP
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io.displayDisable = true;
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io.displayBrightness = 0;
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//$2102 OAMADDL
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//$2103 OAMADDH
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io.oamBaseAddress = random(0x0000);
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io.oamAddress = random(0x0000);
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io.oamPriority = random(false);
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//$2105 BGMODE
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io.bgPriority = false;
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io.bgMode = 0;
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//$210d BG1HOFS
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io.hoffsetMode7 = random(0x0000);
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//$210e BG1VOFS
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io.voffsetMode7 = random(0x0000);
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//$2115 VMAIN
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io.vramIncrementMode = random(1);
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io.vramMapping = random(0);
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io.vramIncrementSize = 1;
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//$2116 VMADDL
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//$2117 VMADDH
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io.vramAddress = random(0x0000);
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//$211a M7SEL
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io.repeatMode7 = random(0);
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io.vflipMode7 = random(false);
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io.hflipMode7 = random(false);
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//$211b M7A
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io.m7a = random(0x0000);
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//$211c M7B
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io.m7b = random(0x0000);
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//$211d M7C
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io.m7c = random(0x0000);
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//$211e M7D
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io.m7d = random(0x0000);
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//$211f M7X
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io.m7x = random(0x0000);
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//$2120 M7Y
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io.m7y = random(0x0000);
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//$2121 CGADD
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io.cgramAddress = random(0x00);
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io.cgramAddressLatch = random(0);
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//$2133 SETINI
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io.extbg = random(false);
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io.pseudoHires = random(false);
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io.overscan = false;
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io.interlace = false;
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//$213c OPHCT
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io.hcounter = 0;
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//$213d OPVCT
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io.vcounter = 0;
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bg1.power();
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bg2.power();
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bg3.power();
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bg4.power();
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obj.power();
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window.power();
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screen.power();
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frame();
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}
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auto PPU::scanline() -> void {
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if(vcounter() == 0) {
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frame();
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bg1.frame();
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bg2.frame();
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bg3.frame();
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bg4.frame();
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}
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bg1.scanline();
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bg2.scanline();
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bg3.scanline();
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bg4.scanline();
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obj.scanline();
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window.scanline();
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screen.scanline();
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if(vcounter() == 241) {
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scheduler.exit(Scheduler::Event::Frame);
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}
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}
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auto PPU::frame() -> void {
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obj.frame();
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display.interlace = io.interlace;
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display.overscan = io.overscan;
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}
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auto PPU::refresh() -> void {
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auto output = this->output;
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if(!overscan()) output -= 14 * 512;
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auto pitch = 512;
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auto width = 512;
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auto height = 480;
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Emulator::video.refresh(output, pitch * sizeof(uint32), width, height);
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}
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}
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