bsnes/higan/gb/cpu/cpu.cpp

139 lines
3.4 KiB
C++

#include <gb/gb.hpp>
namespace GameBoy {
#include "io.cpp"
#include "memory.cpp"
#include "timing.cpp"
#include "serialization.cpp"
CPU cpu;
auto CPU::Enter() -> void {
while(true) scheduler.synchronize(), cpu.main();
}
auto CPU::main() -> void {
interruptTest();
instruction();
}
auto CPU::raise(CPU::Interrupt id) -> void {
if(id == Interrupt::Vblank) {
status.interruptRequestVblank = 1;
if(status.interruptEnableVblank) r.halt = false;
}
if(id == Interrupt::Stat) {
status.interruptRequestStat = 1;
if(status.interruptEnableStat) r.halt = false;
}
if(id == Interrupt::Timer) {
status.interruptRequestTimer = 1;
if(status.interruptEnableTimer) r.halt = false;
}
if(id == Interrupt::Serial) {
status.interruptRequestSerial = 1;
if(status.interruptEnableSerial) r.halt = false;
}
if(id == Interrupt::Joypad) {
status.interruptRequestJoypad = 1;
if(status.interruptEnableJoypad) r.halt = r.stop = false;
}
}
auto CPU::interruptTest() -> void {
if(!r.ime) return;
if(status.interruptRequestVblank && status.interruptEnableVblank) {
status.interruptRequestVblank = 0;
return interrupt(0x0040);
}
if(status.interruptRequestStat && status.interruptEnableStat) {
status.interruptRequestStat = 0;
return interrupt(0x0048);
}
if(status.interruptRequestTimer && status.interruptEnableTimer) {
status.interruptRequestTimer = 0;
return interrupt(0x0050);
}
if(status.interruptRequestSerial && status.interruptEnableSerial) {
status.interruptRequestSerial = 0;
return interrupt(0x0058);
}
if(status.interruptRequestJoypad && status.interruptEnableJoypad) {
status.interruptRequestJoypad = 0;
return interrupt(0x0060);
}
}
auto CPU::stop() -> bool {
if(status.speedSwitch) {
status.speedSwitch = 0;
status.speedDouble ^= 1;
if(status.speedDouble == 0) setFrequency(4 * 1024 * 1024);
if(status.speedDouble == 1) setFrequency(8 * 1024 * 1024);
return true;
}
return false;
}
auto CPU::power() -> void {
create(Enter, 4 * 1024 * 1024);
LR35902::power();
for(uint n = 0xc000; n <= 0xdfff; n++) bus.mmio[n] = this; //WRAM
for(uint n = 0xe000; n <= 0xfdff; n++) bus.mmio[n] = this; //WRAM (mirror)
for(uint n = 0xff80; n <= 0xfffe; n++) bus.mmio[n] = this; //HRAM
bus.mmio[0xff00] = this; //JOYP
bus.mmio[0xff01] = this; //SB
bus.mmio[0xff02] = this; //SC
bus.mmio[0xff04] = this; //DIV
bus.mmio[0xff05] = this; //TIMA
bus.mmio[0xff06] = this; //TMA
bus.mmio[0xff07] = this; //TAC
bus.mmio[0xff0f] = this; //IF
bus.mmio[0xffff] = this; //IE
if(Model::GameBoyColor()) {
bus.mmio[0xff4d] = this; //KEY1
bus.mmio[0xff51] = this; //HDMA1
bus.mmio[0xff52] = this; //HDMA2
bus.mmio[0xff53] = this; //HDMA3
bus.mmio[0xff54] = this; //HDMA4
bus.mmio[0xff55] = this; //HDMA5
bus.mmio[0xff56] = this; //RP
bus.mmio[0xff6c] = this; //???
bus.mmio[0xff70] = this; //SVBK
bus.mmio[0xff72] = this; //???
bus.mmio[0xff73] = this; //???
bus.mmio[0xff74] = this; //???
bus.mmio[0xff75] = this; //???
bus.mmio[0xff76] = this; //???
bus.mmio[0xff77] = this; //???
}
for(auto& n : wram) n = 0x00;
for(auto& n : hram) n = 0x00;
r[PC] = 0x0000;
r[SP] = 0x0000;
r[AF] = 0x0000;
r[BC] = 0x0000;
r[DE] = 0x0000;
r[HL] = 0x0000;
memory::fill(&status, sizeof(Status));
status.dmaCompleted = true;
status.wramBank = 1;
}
}