bsnes/gba/video/video.cpp

30 lines
556 B
C++

#include <gba/gba.hpp>
namespace GameBoyAdvance {
Video video;
void Video::generate_palette() {
for(unsigned color = 0; color < (1 << 15); color++) {
uint5 b = color >> 10;
uint5 g = color >> 5;
uint5 r = color >> 0;
uint16 R = r << 11 | r << 6 | r << 1 | r >> 4;
uint16 G = g << 11 | g << 6 | g << 1 | g >> 4;
uint16 B = b << 11 | b << 6 | b << 1 | b >> 4;
palette[color] = interface->videoColor(color, R, G, B);
}
}
Video::Video() {
palette = new uint32[1 << 15]();
}
Video::~Video() {
delete[] palette;
}
}