mirror of https://github.com/bsnes-emu/bsnes.git
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
struct System {
|
|
enum class Model : uint { PCEngine, SuperGrafx };
|
|
|
|
inline auto loaded() const -> bool { return information.loaded; }
|
|
inline auto model() const -> Model { return information.model; }
|
|
inline auto colorburst() const -> double { return information.colorburst; }
|
|
|
|
auto run() -> void;
|
|
auto runToSave() -> void;
|
|
|
|
auto load(Emulator::Interface*, Model) -> bool;
|
|
auto save() -> void;
|
|
auto unload() -> void;
|
|
|
|
auto power() -> void;
|
|
|
|
//serialization.cpp
|
|
auto serializeInit() -> void;
|
|
auto serialize() -> serializer;
|
|
auto unserialize(serializer&) -> bool;
|
|
auto serializeAll(serializer&) -> void;
|
|
auto serialize(serializer&) -> void;
|
|
|
|
private:
|
|
Emulator::Interface* interface = nullptr;
|
|
|
|
struct Information {
|
|
bool loaded = false;
|
|
Model model = Model::PCEngine;
|
|
string manifest;
|
|
double colorburst = 0.0;
|
|
uint serializeSize = 0;
|
|
} information;
|
|
};
|
|
|
|
struct Peripherals {
|
|
auto unload() -> void;
|
|
auto reset() -> void;
|
|
auto connect(uint port, uint device) -> void;
|
|
|
|
Controller* controllerPort = nullptr;
|
|
};
|
|
|
|
extern System system;
|
|
extern Peripherals peripherals;
|
|
|
|
auto Model::PCEngine() -> bool { return system.model() == System::Model::PCEngine; }
|
|
auto Model::SuperGrafx() -> bool { return system.model() == System::Model::SuperGrafx; }
|