bsnes/higan/md/vdp/render.cpp

53 lines
1.6 KiB
C++

auto VDP::frame() -> void {
latch.overscan = io.overscan;
}
auto VDP::scanline() -> void {
state.hdot = 0;
state.hcounter = 0;
if(++state.vcounter >= frameHeight()) state.vcounter = 0;
if(state.vcounter == 0) frame();
latch.displayWidth = io.displayWidth;
if(state.vcounter < screenHeight()) {
planeA.scanline(state.vcounter);
window.scanline(state.vcounter);
planeB.scanline(state.vcounter);
sprite.scanline(state.vcounter);
}
if(state.vcounter == 240) scheduler.exit(Scheduler::Event::Frame);
state.output = buffer + (state.vcounter * 2 + 0) * 1280;
}
auto VDP::run() -> void {
if(!io.displayEnable) return outputPixel(0);
if(state.vcounter >= screenHeight()) return outputPixel(0);
auto& planeA = window.isWindowed(state.hdot, state.vcounter) ? window : this->planeA;
planeA.run(state.hdot, state.vcounter);
planeB.run(state.hdot, state.vcounter);
sprite.run(state.hdot, state.vcounter);
auto output = io.backgroundColor;
if(auto color = planeB.output.color) output = color;
if(auto color = planeA.output.color) output = color;
if(auto color = sprite.output.color) output = color;
if(planeB.output.priority) if(auto color = planeB.output.color) output = color;
if(planeA.output.priority) if(auto color = planeA.output.color) output = color;
if(sprite.output.priority) if(auto color = sprite.output.color) output = color;
outputPixel(cram.read(output));
state.hdot++;
}
auto VDP::outputPixel(uint9 color) -> void {
for(auto n : range(pixelWidth())) {
state.output[ 0 + n] = color;
state.output[1280 + n] = color;
}
state.output += pixelWidth();
}