bsnes/higan/gb/system/system.hpp

62 lines
1.5 KiB
C++

enum class Input : uint {
Up, Down, Left, Right, B, A, Select, Start,
};
struct System {
enum class Model : uint {
GameBoy,
GameBoyColor,
SuperGameBoy,
};
inline auto loaded() const -> bool { return _loaded; }
inline auto model() const -> Model { return _model; }
inline auto clocksExecuted() const -> uint { return _clocksExecuted; }
auto run() -> void;
auto runToSave() -> void;
auto init() -> void;
auto load(Emulator::Interface*, Model, maybe<uint> = nothing) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
//video.cpp
auto configureVideoPalette() -> void;
auto configureVideoEffects() -> void;
//serialization.cpp
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serialize(serializer&) -> void;
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
Emulator::Interface* interface = nullptr;
struct BootROM {
uint8 dmg[ 256];
uint8 sgb[ 256];
uint8 cgb[2048];
} bootROM;
struct Information {
string manifest;
} information;
bool _loaded = false;
Model _model = Model::GameBoy;
uint _serializeSize = 0;
uint _clocksExecuted = 0;
};
#include <gb/interface/interface.hpp>
extern System system;
auto Model::GameBoy() -> bool { return system.model() == System::Model::GameBoy; }
auto Model::GameBoyColor() -> bool { return system.model() == System::Model::GameBoyColor; }
auto Model::SuperGameBoy() -> bool { return system.model() == System::Model::SuperGameBoy; }