mirror of https://github.com/bsnes-emu/bsnes.git
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
enum class Input : uint {
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Up, Down, Left, Right, B, A, Select, Start,
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};
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struct System {
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enum class Model : uint {
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GameBoy,
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GameBoyColor,
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SuperGameBoy,
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};
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inline auto loaded() const -> bool { return _loaded; }
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inline auto model() const -> Model { return _model; }
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inline auto clocksExecuted() const -> uint { return _clocksExecuted; }
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auto run() -> void;
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auto runToSave() -> void;
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auto init() -> void;
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auto load(Emulator::Interface*, Model, maybe<uint> = nothing) -> bool;
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auto save() -> void;
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auto unload() -> void;
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auto power() -> void;
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//video.cpp
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auto configureVideoPalette() -> void;
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auto configureVideoEffects() -> void;
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//serialization.cpp
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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auto serialize(serializer&) -> void;
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auto serializeAll(serializer&) -> void;
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auto serializeInit() -> void;
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Emulator::Interface* interface = nullptr;
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struct BootROM {
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uint8 dmg[ 256];
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uint8 sgb[ 256];
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uint8 cgb[2048];
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} bootROM;
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struct Information {
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string manifest;
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} information;
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bool _loaded = false;
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Model _model = Model::GameBoy;
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uint _serializeSize = 0;
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uint _clocksExecuted = 0;
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};
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#include <gb/interface/interface.hpp>
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extern System system;
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auto Model::GameBoy() -> bool { return system.model() == System::Model::GameBoy; }
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auto Model::GameBoyColor() -> bool { return system.model() == System::Model::GameBoyColor; }
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auto Model::SuperGameBoy() -> bool { return system.model() == System::Model::SuperGameBoy; }
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