bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen ec960c5172 Update to v106r44 release.
byuu says:

Changelog:

  - hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize
    drawing issues
  - bsnes: correct viewport resizing
  - bsnes: speed up window resizing a little bit
  - bsnes: fix the cheat editor list enable checkbox
  - bsnes: fix the state manager filename display in game ROM mode
  - bsnes: fix the state manager save/rename/remove functionality in
    game ROM mode
  - bsnes: correct path searching for IPS and BPS patches in game ROM
    mode
  - bsnes: patch BS-X town cartridge to disable play limits
  - bsnes: do not load (program,data,expansion).(rom,flash) from disk in
    game pak mode
      - this is required to support soft-patching and ROM hacks
  - bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%);
    maintains proper pitch
  - bsnes: added icons to the menubar
      - this is particularly useful to tell game ROMs from game paks in
        the load recent game menu
  - bsnes: added emblem at bottom left of status bar to indicate if a
    game is verified or not
      - verified means it is in the icarus verified game dump database
      - the verified diamond is orange; the unverified diamond is blue
  - bsnes: added an option (which defaults to off) to warn when loading
    unverified games
      - working around a bug in GTK, I have to use the uglier
        MessageWindow instead of MessageDialog
  - bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/>
    to the help menu
  - bsnes: added GUI setting to toggle memory auto-save feature
  - bsnes: added GUI setting to toggle capturing a backup save state
    when closing the emulator
  - bsnes: made auto-saving states on exit an option
  - bsnes: added an option to auto-load the auto-saved state on load
      - basically, the two combined implements auto-resume
  - bsnes: when firmware is missing, offer to take the user to the
    online help documentation
  - bsnes: added fast PPU option to disable the sprite limit
      - increase from 32 items/line + 34 tiles/line to 128 items/line +
        128 tiles/line
      - technically, 1024 tiles/line are possible with 128 sprites at
        64-width
      - but this is just a waste of cache locality and worst-case
        performance; it'll never happen

Errata:

  - hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent
    startup flicker
2018-06-28 16:28:27 +10:00
docs Add another task to the release procedure. 2018-06-03 14:55:45 +10:00
genius Update to v106r14 release. 2018-04-15 15:49:53 +10:00
higan Update to v106r44 release. 2018-06-28 16:28:27 +10:00
hiro Update to v106r44 release. 2018-06-28 16:28:27 +10:00
icarus Update to v106r42 release. 2018-06-26 13:17:26 +10:00
libco Update to v105r1 release. 2017-11-07 09:05:54 +11:00
nall Update to v106r40 release. 2018-06-11 14:50:18 +10:00
ruby Update to v106r39 release. 2018-06-10 18:07:19 +10:00
shaders Install shaders somewhere that higan will find them. 2017-08-23 20:46:24 +10:00
.gitignore Convert README docs to MkDocs format. 2017-08-12 20:58:01 +10:00
.gitlab-ci.yml accuracy/fast is now a runtime toggle, not compile-time. 2018-06-11 14:54:49 +10:00
CONTRIBUTING.md Spell-check the documentation. 2017-08-31 14:48:52 +10:00
GPLv3.txt Update version and license 2017-10-24 23:37:22 -04:00
LICENSE.txt Add icarus to LICENSE.txt 2017-10-25 18:22:10 -04:00
README.md Update the link to the nightly builds. 2018-05-19 12:54:41 +10:00
README.txt Fix mojibake in README.txt 2017-10-27 14:45:52 +11:00
mkdocs.yml Add credits from Talarubi's README.TXT to the docs. 2017-11-12 17:10:37 +11:00

README.md

The unofficial higan repository

higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.

This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.

Basically, apart from .gitignore files, anything in the higan, hiro, icarus, libco, nall, ruby, or shaders directories should be exactly as it appeared in official releases. Everything else has been added for various reasons.

Official higan resources

Unofficial higan resources