mirror of https://github.com/bsnes-emu/bsnes.git
ec8350794a
byuu says: Changelog: - SPC7110 $480b (and its settings in $4805-6 + $4807) is now fully emulated - decompressor restructured and commented accordingly The final parts remaining for the SPC7110 core, all within the decompression engine: - need to detect when 15+ input bytes are read for one output byte and simulate a crash somehow (don't have to perfectly simulate corrupted data stream) - need to emulate time required to decompress data (doesn't have to be perfect, just something other than instantaneous) - need to determine what $480c status flags d6-d0 are for, as best we can anyway |
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bsnes | ||
purify | ||
snesfilter | ||
snesshader | ||
.gitignore |