mirror of https://github.com/bsnes-emu/bsnes.git
164 lines
5.6 KiB
C++
Executable File
164 lines
5.6 KiB
C++
Executable File
#pragma once
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#include <nall/algorithm.hpp>
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#include <nall/stdint.hpp>
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namespace nall::memory {
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template<typename T = uint8_t> inline auto allocate(uint size) -> T*;
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template<typename T = uint8_t> inline auto allocate(uint size, const T& value) -> T*;
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template<typename T = uint8_t> inline auto resize(void* target, uint size) -> T*;
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inline auto free(void* target) -> void;
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template<typename T = uint8_t> inline auto compare(const void* target, uint capacity, const void* source, uint size) -> int;
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template<typename T = uint8_t> inline auto compare(const void* target, const void* source, uint size) -> int;
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template<typename T = uint8_t> inline auto icompare(const void* target, uint capacity, const void* source, uint size) -> int;
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template<typename T = uint8_t> inline auto icompare(const void* target, const void* source, uint size) -> int;
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template<typename T = uint8_t> inline auto copy(void* target, uint capacity, const void* source, uint size) -> T*;
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template<typename T = uint8_t> inline auto copy(void* target, const void* source, uint size) -> T*;
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template<typename T = uint8_t> inline auto move(void* target, uint capacity, const void* source, uint size) -> T*;
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template<typename T = uint8_t> inline auto move(void* target, const void* source, uint size) -> T*;
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template<typename T = uint8_t> inline auto fill(void* target, uint capacity, const T& value = {}) -> T*;
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template<typename T> inline auto assign(T* target) -> void {}
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template<typename T, typename U, typename... P> inline auto assign(T* target, const U& value, P&&... p) -> void;
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template<uint size, typename T = uint64_t> inline auto readl(const void* source) -> T;
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template<uint size, typename T = uint64_t> inline auto readm(const void* source) -> T;
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template<uint size, typename T = uint64_t> inline auto writel(void* target, T data) -> void;
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template<uint size, typename T = uint64_t> inline auto writem(void* target, T data) -> void;
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}
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namespace nall::memory {
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//implementation notes:
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//memcmp, memcpy, memmove have terrible performance on small block sizes (FreeBSD 10.0-amd64)
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//as this library is used extensively by nall/string, and most strings tend to be small,
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//this library hand-codes these functions instead. surprisingly, it's a substantial speedup
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template<typename T> auto allocate(uint size) -> T* {
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return (T*)malloc(size * sizeof(T));
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}
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template<typename T> auto allocate(uint size, const T& value) -> T* {
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auto result = allocate<T>(size);
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if(result) fill<T>(result, size, value);
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return result;
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}
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template<typename T> auto resize(void* target, uint size) -> T* {
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return (T*)realloc(target, size * sizeof(T));
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}
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auto free(void* target) -> void {
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::free(target);
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}
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template<typename T> auto compare(const void* target, uint capacity, const void* source, uint size) -> int {
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auto t = (uint8_t*)target;
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auto s = (uint8_t*)source;
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auto l = min(capacity, size) * sizeof(T);
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while(l--) {
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auto x = *t++;
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auto y = *s++;
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if(x != y) return x - y;
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}
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if(capacity == size) return 0;
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return -(capacity < size);
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}
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template<typename T> auto compare(const void* target, const void* source, uint size) -> int {
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return compare<T>(target, size, source, size);
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}
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template<typename T> auto icompare(const void* target, uint capacity, const void* source, uint size) -> int {
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auto t = (uint8_t*)target;
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auto s = (uint8_t*)source;
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auto l = min(capacity, size) * sizeof(T);
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while(l--) {
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auto x = *t++;
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auto y = *s++;
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if(x - 'A' < 26) x += 32;
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if(y - 'A' < 26) y += 32;
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if(x != y) return x - y;
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}
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return -(capacity < size);
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}
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template<typename T> auto icompare(const void* target, const void* source, uint size) -> int {
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return icompare<T>(target, size, source, size);
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}
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template<typename T> auto copy(void* target, uint capacity, const void* source, uint size) -> T* {
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auto t = (uint8_t*)target;
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auto s = (uint8_t*)source;
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auto l = min(capacity, size) * sizeof(T);
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while(l--) *t++ = *s++;
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return (T*)target;
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}
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template<typename T> auto copy(void* target, const void* source, uint size) -> T* {
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return copy<T>(target, size, source, size);
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}
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template<typename T> auto move(void* target, uint capacity, const void* source, uint size) -> T* {
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auto t = (uint8_t*)target;
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auto s = (uint8_t*)source;
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auto l = min(capacity, size) * sizeof(T);
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if(t < s) {
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while(l--) *t++ = *s++;
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} else {
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t += l;
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s += l;
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while(l--) *--t = *--s;
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}
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return (T*)target;
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}
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template<typename T> auto move(void* target, const void* source, uint size) -> T* {
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return move<T>(target, size, source, size);
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}
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template<typename T> auto fill(void* target, uint capacity, const T& value) -> T* {
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auto t = (T*)target;
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while(capacity--) *t++ = value;
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return (T*)target;
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}
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template<typename T, typename U, typename... P> auto assign(T* target, const U& value, P&&... p) -> void {
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*target++ = value;
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assign(target, forward<P>(p)...);
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}
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template<uint size, typename T> auto readl(const void* source) -> T {
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auto p = (const uint8_t*)source;
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T data = 0;
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for(uint n = 0; n < size; n++) data |= T(*p++) << n * 8;
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return data;
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}
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template<uint size, typename T> auto readm(const void* source) -> T {
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auto p = (const uint8_t*)source;
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T data = 0;
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for(int n = size - 1; n >= 0; n--) data |= T(*p++) << n * 8;
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return data;
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}
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template<uint size, typename T> auto writel(void* target, T data) -> void {
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auto p = (uint8_t*)target;
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for(uint n = 0; n < size; n++) *p++ = data >> n * 8;
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}
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template<uint size, typename T> auto writem(void* target, T data) -> void {
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auto p = (uint8_t*)target;
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for(int n = size - 1; n >= 0; n--) *p++ = data >> n * 8;
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}
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}
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