mirror of https://github.com/bsnes-emu/bsnes.git
113 lines
2.7 KiB
C++
Executable File
113 lines
2.7 KiB
C++
Executable File
#if defined(Hiro_Widget)
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auto mWidget::allocate() -> pObject* {
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return new pWidget(*this);
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}
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//
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auto mWidget::doDrop(vector<string> names) const -> void {
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if(state.onDrop) return state.onDrop(names);
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}
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auto mWidget::doMouseEnter() const -> void {
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if(state.onMouseEnter) return state.onMouseEnter();
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}
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auto mWidget::doMouseLeave() const -> void {
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if(state.onMouseLeave) return state.onMouseLeave();
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}
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auto mWidget::doMouseMove(Position position) const -> void {
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if(state.onMouseMove) return state.onMouseMove(position);
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}
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auto mWidget::doMousePress(Mouse::Button button) const -> void {
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if(state.onMousePress) return state.onMousePress(button);
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}
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auto mWidget::doMouseRelease(Mouse::Button button) const -> void {
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if(state.onMouseRelease) return state.onMouseRelease(button);
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}
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auto mWidget::droppable() const -> bool {
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return state.droppable;
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}
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auto mWidget::focusable() const -> bool {
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return state.focusable;
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}
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auto mWidget::mouseCursor() const -> MouseCursor {
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return state.mouseCursor;
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}
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auto mWidget::onDrop(const function<void (vector<string>)>& callback) -> type& {
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state.onDrop = callback;
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return *this;
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}
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auto mWidget::onMouseEnter(const function<void ()>& callback) -> type& {
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state.onMouseEnter = callback;
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return *this;
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}
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auto mWidget::onMouseLeave(const function<void ()>& callback) -> type& {
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state.onMouseLeave = callback;
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return *this;
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}
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auto mWidget::onMouseMove(const function<void (Position)>& callback) -> type& {
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state.onMouseMove = callback;
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return *this;
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}
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auto mWidget::onMousePress(const function<void (Mouse::Button)>& callback) -> type& {
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state.onMousePress = callback;
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return *this;
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}
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auto mWidget::onMouseRelease(const function<void (Mouse::Button)>& callback) -> type& {
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state.onMouseRelease = callback;
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return *this;
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}
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auto mWidget::remove() -> type& {
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//TODO: how to implement this after removing mLayout?
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//if(auto layout = parentLayout()) layout->remove(layout->sizable(offset()));
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setParent();
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return *this;
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}
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auto mWidget::setDroppable(bool droppable) -> type& {
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state.droppable = droppable;
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signal(setDroppable, droppable);
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return *this;
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}
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auto mWidget::setFocusable(bool focusable) -> type& {
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state.focusable = focusable;
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signal(setFocusable, focusable);
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return *this;
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}
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auto mWidget::setMouseCursor(const MouseCursor& mouseCursor) -> type& {
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state.mouseCursor = mouseCursor;
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signal(setMouseCursor, mouseCursor);
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return *this;
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}
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auto mWidget::setToolTip(const string& toolTip) -> type& {
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state.toolTip = toolTip;
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//TODO: allow this option to dynamically control tool tips
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if(!Application::state().toolTips) return *this;
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signal(setToolTip, toolTip);
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return *this;
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}
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auto mWidget::toolTip() const -> string {
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return state.toolTip;
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}
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#endif
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