mirror of https://github.com/bsnes-emu/bsnes.git
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
struct System {
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enum class Model : uint { MasterSystem, GameGear };
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auto loaded() const -> bool { return information.loaded; }
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auto model() const -> Model { return information.model; }
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auto colorburst() const -> double { return information.colorburst; }
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auto run() -> void;
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auto runToSave() -> void;
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auto load(Emulator::Interface* interface, Model model) -> bool;
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auto save() -> void;
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auto unload() -> void;
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auto power() -> void;
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//serialization.cpp
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auto serializeInit() -> void;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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auto serializeAll(serializer&) -> void;
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auto serialize(serializer&) -> void;
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private:
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Emulator::Interface* interface = nullptr;
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struct Information {
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bool loaded = false;
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Model model = Model::MasterSystem;
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string manifest;
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double colorburst = 0.0;
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uint serializeSize = 0;
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} information;
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};
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struct Peripherals {
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auto unload() -> void;
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auto reset() -> void;
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auto connect(uint port, uint device) -> void;
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Controller* controllerPort1 = nullptr;
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Controller* controllerPort2 = nullptr;
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};
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extern System system;
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extern Peripherals peripherals;
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auto Model::MasterSystem() -> bool { return system.model() == System::Model::MasterSystem; }
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auto Model::GameGear() -> bool { return system.model() == System::Model::GameGear; }
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