bsnes/higan/ms/system/system.hpp

50 lines
1.3 KiB
C++

struct System {
enum class Model : uint { MasterSystem, GameGear };
auto loaded() const -> bool { return information.loaded; }
auto model() const -> Model { return information.model; }
auto colorburst() const -> double { return information.colorburst; }
auto run() -> void;
auto runToSave() -> void;
auto load(Emulator::Interface* interface, Model model) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
//serialization.cpp
auto serializeInit() -> void;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serializeAll(serializer&) -> void;
auto serialize(serializer&) -> void;
private:
Emulator::Interface* interface = nullptr;
struct Information {
bool loaded = false;
Model model = Model::MasterSystem;
string manifest;
double colorburst = 0.0;
uint serializeSize = 0;
} information;
};
struct Peripherals {
auto unload() -> void;
auto reset() -> void;
auto connect(uint port, uint device) -> void;
Controller* controllerPort1 = nullptr;
Controller* controllerPort2 = nullptr;
};
extern System system;
extern Peripherals peripherals;
auto Model::MasterSystem() -> bool { return system.model() == System::Model::MasterSystem; }
auto Model::GameGear() -> bool { return system.model() == System::Model::GameGear; }