mirror of https://github.com/bsnes-emu/bsnes.git
3bcf3c24c9
byuu says: Changelog: - nall: `#undef OUT` on Windows platform - GBA: add missing CPU prefetch state to serialization (this was breaking serialization in games using ROM prefetch) - GBA: reset all PPU data in the power() function (some things were missing before, causing issues on reset) - GBA: restored horizontal mosaic emulation to the new pixel-based renderer - GBA: fixed tilemap background horizontal flipping (Legend of Spyro - warning screen) - GBA: fixed d8 bits of scroll registers (ATV - Thunder Ridge Racers - menu screen) - SFC: DRAM refresh ticks the ALU MUL/DIV registers five steps forward [reported by kevtris] - SFC: merged dmaCounter and autoJoypadCounter into new shared clockCounter - left stub for old dmaCounter so that I can do some traces to ensure the new code's 100% identical GBA save states would have been broken since whenever I emulated ROM prefetch. I guess not many people are using the GBA core ... |
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cartridge.cpp | ||
cartridge.hpp | ||
eeprom.cpp | ||
flash.cpp | ||
memory.hpp | ||
mrom.cpp | ||
serialization.cpp | ||
sram.cpp |