bsnes/higan/target-tomoko
Tim Allen e30780bb72 Update to v101r25 release.
byuu says:

Changelog:

  - Makefile: added $(windres), -lpthread to Windows port
  - GBA: WAITCNT.prefetch is not writable (should fix Donkey Kong: King
    of Swing) \[endrift\]
  - SMS: fixed hcounter shift value \[hex\_usr\]
  - SMS: emulated interrupts (reset button isn't hooked up anywhere, not
    sure where to put it yet)

This WIP actually took a really long time because the documentation on
SMS interrupts was all over the place. I'm hoping I've emulated them
correctly, but I honestly have no idea. It's based off my best
understanding from four or five different sources. So it's probably
quite buggy.

However, a few interrupts fire in Sonic the Hedgehog, so that's
something to start with. Now I just have to hope I've gotten some games
far enough in that I can start seeing some data in the VDP VRAM. I need
that before I can start emulating graphics mode 4 to get some actual
screen output.

Or I can just say to hell with it and use a "Hello World" test ROM.
That'd probably be smarter.
2016-12-26 23:11:08 +11:00
..
configuration Update to v101 release. 2016-08-08 20:04:15 +10:00
input Update to v101 release. 2016-08-08 20:04:15 +10:00
presentation Update to v101r09 release. 2016-08-18 08:05:50 +10:00
program Update to v101r08 release. 2016-08-17 22:31:22 +10:00
settings Update to v099r16 release (public beta). 2016-07-04 21:53:24 +10:00
tools Update to v099r15 release. 2016-07-04 21:48:17 +10:00
GNUmakefile Update to v101r25 release. 2016-12-26 23:11:08 +11:00
tomoko.cpp Update to v099r15 release. 2016-07-04 21:48:17 +10:00
tomoko.hpp Update to v097r03 release. 2016-01-27 22:31:39 +11:00