mirror of https://github.com/bsnes-emu/bsnes.git
145 lines
2.5 KiB
C++
145 lines
2.5 KiB
C++
namespace SuperFamicom {
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struct ID {
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enum : uint {
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//cartridges (folders)
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System,
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SuperFamicom,
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GameBoy,
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BSMemory,
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SufamiTurboSlotA,
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SufamiTurboSlotB,
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//memory (files)
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SystemManifest,
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IPLROM,
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Manifest,
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ROM,
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RAM,
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EventROM0,
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EventROM1,
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EventROM2,
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EventROM3,
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EventRAM,
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SA1ROM,
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SA1IRAM,
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SA1BWRAM,
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SuperFXROM,
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SuperFXRAM,
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ArmDSPPROM,
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ArmDSPDROM,
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ArmDSPRAM,
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HitachiDSPROM,
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HitachiDSPRAM,
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HitachiDSPDROM,
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HitachiDSPDRAM,
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Nec7725DSPPROM,
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Nec7725DSPDROM,
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Nec7725DSPRAM,
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Nec96050DSPPROM,
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Nec96050DSPDROM,
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Nec96050DSPRAM,
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EpsonRTC,
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SharpRTC,
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SPC7110PROM,
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SPC7110DROM,
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SPC7110RAM,
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SDD1ROM,
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SDD1RAM,
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OBC1RAM,
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MCCROM,
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MCCRAM,
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SuperGameBoyManifest,
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SuperGameBoyBootROM,
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GameBoyManifest,
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GameBoyROM,
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GameBoyRAM,
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BSMemoryManifest,
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BSMemoryROM,
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SufamiTurboSlotAManifest,
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SufamiTurboSlotAROM,
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SufamiTurboSlotARAM,
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SufamiTurboSlotBManifest,
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SufamiTurboSlotBROM,
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SufamiTurboSlotBRAM,
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//device ports (bitmask)
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ControllerPort1 = 1,
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ControllerPort2 = 2,
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ExpansionPort = 4,
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};
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};
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struct Interface : Emulator::Interface {
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Interface();
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auto manifest() -> string;
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auto title() -> string;
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auto videoFrequency() -> double;
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auto videoColors() -> uint32;
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auto videoColor(uint32 color) -> uint64;
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auto audioFrequency() -> double;
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auto loaded() -> bool;
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auto sha256() -> string;
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auto group(uint id) -> uint;
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auto load(uint id) -> void;
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auto save() -> void;
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auto load(uint id, const stream& stream) -> void;
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auto save(uint id, const stream& stream) -> void;
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auto unload() -> void;
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auto connect(uint port, uint device) -> void;
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auto power() -> void;
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auto reset() -> void;
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auto run() -> void;
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auto rtc() -> bool;
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auto rtcsync() -> void;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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auto cheatSet(const lstring&) -> void;
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auto cap(const string& name) -> bool override;
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auto get(const string& name) -> any override;
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auto set(const string& name, const any& value) -> bool override;
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vector<Device> device;
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};
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struct Settings {
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bool blurEmulation = true;
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bool colorEmulation = true;
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bool scanlineEmulation = true;
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uint controllerPort1 = 0;
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uint controllerPort2 = 0;
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uint expansionPort = 0;
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bool random = true;
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};
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extern Interface* interface;
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extern Settings settings;
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}
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