bsnes/higan/audio/audio.cpp

94 lines
2.3 KiB
C++

#include <emulator/emulator.hpp>
namespace Emulator {
Audio audio;
Stream::Stream(double inputFrequency, double outputFrequency, double volume, double balance) {
dsp.setChannels(2);
dsp.setPrecision(16);
dsp.setFrequency(inputFrequency);
dsp.setResampler(DSP::ResampleEngine::Sinc);
dsp.setResamplerFrequency(outputFrequency);
dsp.setVolume(volume);
dsp.setBalance(balance);
}
auto Stream::sample(int16 left, int16 right) -> void {
int samples[] = {left, right};
dsp.sample(samples);
audio.poll();
}
//
auto Audio::reset() -> void {
streams.reset();
setReverbDelay(reverbDelay);
}
auto Audio::setInterface(Interface* interface) -> void {
this->interface = interface;
}
auto Audio::setFrequency(double frequency) -> void {
this->frequency = frequency;
for(auto& stream : streams) stream->dsp.setResamplerFrequency(frequency);
}
auto Audio::setVolume(double volume) -> void {
this->volume = volume;
for(auto& stream : streams) stream->dsp.setVolume(volume);
}
auto Audio::setBalance(double balance) -> void {
this->balance = balance;
for(auto& stream : streams) stream->dsp.setBalance(balance);
}
auto Audio::setReverbDelay(uint reverbDelay) -> void {
this->reverbDelay = reverbDelay;
reverbLeft.resize(frequency * reverbDelay / 1000.0);
reverbRight.resize(frequency * reverbDelay / 1000.0);
memory::fill(reverbLeft.data(), reverbLeft.size() * sizeof(int16));
memory::fill(reverbRight.data(), reverbRight.size() * sizeof(int16));
}
auto Audio::setReverbLevel(double reverbLevel) -> void {
this->reverbLevel = reverbLevel;
}
auto Audio::createStream(double frequency) -> shared_pointer<Stream> {
shared_pointer<Stream> stream = new Stream{frequency, this->frequency, volume, balance};
streams.append(stream);
return stream;
}
//audio mixer
auto Audio::poll() -> void {
while(true) {
for(auto& stream : streams) {
if(!stream->dsp.pending()) return;
}
int left = 0, right = 0;
for(auto& stream : streams) {
int samples[2];
stream->dsp.read(samples);
left += samples[0];
right += samples[1];
}
if(reverbDelay) {
reverbLeft.append(left);
reverbRight.append(right);
left += reverbLeft.takeFirst() * reverbLevel;
right += reverbRight.takeFirst() * reverbLevel;
}
interface->audioSample(sclamp<16>(left), sclamp<16>(right));
}
}
}