mirror of https://github.com/bsnes-emu/bsnes.git
340 lines
10 KiB
C
Executable File
340 lines
10 KiB
C
Executable File
#include <stdio.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <time.h>
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#include <assert.h>
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#include <signal.h>
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#ifdef _WIN32
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#include <direct.h>
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#include <windows.h>
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#define snprintf _snprintf
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#endif
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#include "gb.h"
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#include "debugger.h"
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#include "memory.h"
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static bool running = false;
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static char *filename;
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static char *bmp_filename;
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static char *log_filename;
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static FILE *log_file;
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext);
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static bool push_start_a, start_is_not_first, a_is_bad, b_is_confirm, push_faster, push_slower;
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static unsigned int test_length = 60 * 40;
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GB_gameboy_t gb;
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static unsigned int frames = 0;
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const char bmp_header[] = {
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0x42, 0x4D, 0x48, 0x68, 0x01, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x38, 0x00,
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0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0x70, 0xFF,
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0xFF, 0xFF, 0x01, 0x00, 0x20, 0x00, 0x03, 0x00,
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0x00, 0x00, 0x02, 0x68, 0x01, 0x00, 0x12, 0x0B,
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0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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uint32_t bitmap[160*144];
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static void vblank(GB_gameboy_t *gb)
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{
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/* Do not press any buttons during the last two seconds, this might cause a
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screenshot to be taken while the LCD is off if the press makes the game
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load graphics. */
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if (push_start_a && frames < test_length - 120) {
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unsigned combo_length = 40;
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if (start_is_not_first) combo_length = 60; /* The start item in the menu is not the first, so also push down */
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else if (a_is_bad) combo_length = 20; /* Pressing A has a negative effect (when trying to start the game). */
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switch ((push_faster? frames * 2 : push_slower? frames / 2 : frames) % combo_length) {
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case 0:
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gb->keys[7] = true; // Start down
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break;
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case 10:
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gb->keys[7] = false; // Start up
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break;
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case 20:
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gb->keys[b_is_confirm? 5: 4] = true; // A down (or B)
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break;
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case 30:
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gb->keys[b_is_confirm? 5: 4] = false; // A up (or B)
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break;
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case 40:
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if (gb->boot_rom_finished) {
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gb->keys[3] = true; // D-Pad Down down
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}
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break;
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case 50:
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gb->keys[3] = false; // D-Pad Down up
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break;
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}
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}
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/* Detect common crashes and stop the test early */
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if (frames < test_length - 1) {
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if (gb->backtrace_size >= 0x80) {
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GB_log(gb, "A stack overflow has probably occurred.\n");
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frames = test_length - 1;
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}
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if (gb->halted && !gb->interrupt_enable) {
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GB_log(gb, "The game is deadlocked.\n");
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frames = test_length - 1;
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}
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}
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if (frames >= test_length ) {
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bool is_screen_blank = true;
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for (unsigned i = 160*144; i--;) {
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if (bitmap[i] != bitmap[0]) {
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is_screen_blank = false;
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break;
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}
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}
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/* Let the test run for extra four seconds if the screen is off/disabled */
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if (!is_screen_blank || frames >= test_length + 60 * 4) {
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FILE *f = fopen(bmp_filename, "wb");
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fwrite(&bmp_header, 1, sizeof(bmp_header), f);
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fwrite(&bitmap, 1, sizeof(bitmap), f);
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fclose(f);
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if (!gb->boot_rom_finished) {
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GB_log(gb, "Boot ROM did not finish.\n");
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}
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if (is_screen_blank) {
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GB_log(gb, "Game probably stuck with blank screen. \n");
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}
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running = false;
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}
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}
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else if (frames == test_length - 1) {
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gb->disable_rendering = false;
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}
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frames++;
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}
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static void log_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes)
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{
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if (!log_file) log_file = fopen(log_filename, "w");
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fprintf(log_file, "%s", string);
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}
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#ifdef __APPLE__
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#include <mach-o/dyld.h>
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#endif
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static const char *executable_folder(void)
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{
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static char path[1024] = {0,};
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if (path[0]) {
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return path;
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}
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/* Ugly unportable code! :( */
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#ifdef __APPLE__
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unsigned int length = sizeof(path) - 1;
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_NSGetExecutablePath(&path[0], &length);
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#else
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#ifdef __linux__
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ssize_t length = readlink("/proc/self/exe", &path[0], sizeof(path) - 1);
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assert (length != -1);
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#else
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#ifdef _WIN32
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HMODULE hModule = GetModuleHandle(NULL);
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GetModuleFileName(hModule, path, sizeof(path) - 1);
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#else
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/* No OS-specific way, assume running from CWD */
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getcwd(&path[0], sizeof(path) - 1);
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return path;
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#endif
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#endif
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#endif
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size_t pos = strlen(path);
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while (pos) {
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pos--;
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#ifdef _WIN32
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if (path[pos] == '\\') {
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#else
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if (path[pos] == '/') {
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#endif
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path[pos] = 0;
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break;
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}
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}
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return path;
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}
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static char *executable_relative_path(const char *filename)
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{
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static char path[1024];
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snprintf(path, sizeof(path), "%s/%s", executable_folder(), filename);
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return path;
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}
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static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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{
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return (r << 24) | (g << 16) | (b << 8);
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}
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext)
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{
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memcpy(dest, src, length);
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dest[length] = 0;
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/* Remove extension */
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for (size_t i = length; i--;) {
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if (dest[i] == '/') break;
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if (dest[i] == '.') {
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dest[i] = 0;
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break;
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}
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}
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/* Add new extension */
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strcat(dest, ext);
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}
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int main(int argc, char **argv)
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{
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#define str(x) #x
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#define xstr(x) str(x)
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fprintf(stderr, "SameBoy Tester v" xstr(VERSION) "\n");
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if (argc == 1) {
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fprintf(stderr, "Usage: %s [--dmg] [--start] [--length seconds]"
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#ifndef _WIN32
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" [--jobs number of tests to run simultaneously]"
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#endif
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" rom ...\n", argv[0]);
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exit(1);
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}
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#ifndef _WIN32
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unsigned int max_forks = 1;
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unsigned int current_forks = 0;
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#endif
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bool dmg = false;
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for (unsigned i = 1; i < argc; i++) {
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if (strcmp(argv[i], "--dmg") == 0) {
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fprintf(stderr, "Using DMG mode\n");
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dmg = true;
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continue;
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}
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if (strcmp(argv[i], "--start") == 0) {
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fprintf(stderr, "Pushing Start and A\n");
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push_start_a = true;
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continue;
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}
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if (strcmp(argv[i], "--length") == 0 && i != argc - 1) {
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test_length = atoi(argv[++i]) * 60;
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fprintf(stderr, "Test length is %d seconds\n", test_length / 60);
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continue;
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}
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#ifndef _WIN32
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if (strcmp(argv[i], "--jobs") == 0 && i != argc - 1) {
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max_forks = atoi(argv[++i]);
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/* Make sure wrong input doesn't blow anything up. */
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if (max_forks < 1) max_forks = 1;
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if (max_forks > 16) max_forks = 16;
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fprintf(stderr, "Running up to %d tests simultaneously\n", max_forks);
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continue;
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}
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if (max_forks > 1) {
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while (current_forks >= max_forks) {
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int wait_out;
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while(wait(&wait_out) == -1);
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current_forks--;
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}
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current_forks++;
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if (fork() != 0) continue;
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}
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#endif
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filename = argv[i];
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size_t path_length = strlen(filename);
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char bitmap_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .bmp + NULL */
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replace_extension(filename, path_length, bitmap_path, ".bmp");
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bmp_filename = &bitmap_path[0];
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char log_path[path_length + 5];
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replace_extension(filename, path_length, log_path, ".log");
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log_filename = &log_path[0];
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fprintf(stderr, "Testing ROM %s\n", filename);
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if (dmg) {
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GB_init(&gb);
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if (GB_load_boot_rom(&gb, executable_relative_path("dmg_boot.bin"))) {
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perror("Failed to load boot ROM");
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exit(1);
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}
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}
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else {
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GB_init_cgb(&gb);
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if (GB_load_boot_rom(&gb, executable_relative_path("cgb_boot.bin"))) {
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perror("Failed to load boot ROM");
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exit(1);
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}
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}
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_pixels_output(&gb, &bitmap[0]);
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GB_set_rgb_encode_callback(&gb, rgb_encode);
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GB_set_log_callback(&gb, log_callback);
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if (GB_load_rom(&gb, filename)) {
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perror("Failed to load ROM");
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exit(1);
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}
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/* Game specific hacks for start attempt automations */
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/* It's OK. No overflow is possible here. */
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start_is_not_first = strcmp((const char *)(gb.rom + 0x134), "NEKOJARA") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "GINGA") == 0;
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a_is_bad = strcmp((const char *)(gb.rom + 0x134), "DESERT STRIKE") == 0;
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b_is_confirm = strcmp((const char *)(gb.rom + 0x134), "ELITE SOCCER") == 0;
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push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0;
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push_slower = strcmp((const char *)(gb.rom + 0x134), "BAKENOU") == 0;
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/* Run emulation */
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running = true;
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gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true;
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frames = 0;
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while (running) {
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GB_run(&gb);
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/* This early crash test must not run in vblank because PC might not point to the next instruction. */
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if (gb.pc == 0x38 && frames < test_length - 1 && GB_read_memory(&gb, 0x38) == 0xFF) {
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GB_log(&gb, "The game is probably stuck in an FF loop.\n");
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frames = test_length - 1;
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}
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}
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if (log_file) {
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fclose(log_file);
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log_file = NULL;
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}
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GB_free(&gb);
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#ifndef _WIN32
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if (max_forks > 1) {
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exit(0);
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}
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#endif
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}
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#ifndef _WIN32
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int wait_out;
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while(wait(&wait_out) != -1);
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#endif
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return 0;
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}
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