mirror of https://github.com/bsnes-emu/bsnes.git
dbee893408
byuu says: This probably won't fix the use of register yet (I imagine ruby and hiro will complain now), but ... oh well, it's a start. We'll get it compiling again eventually. I added JP, JR, JRL, LD instructions this time around. I'm also starting to feel that Byte, Word, Long labels for the TLCS900H aren't really working. There's cases of needing uint24, int8, int16, ... it may just be better to name the types instead of trying to be fancy. At this point, all of the easy instructions are in. Now it's down to a whole lot of very awkward bit-manipulation and special-use instructions. Sigh. |
||
---|---|---|
docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Unofficial forum
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version