mirror of https://github.com/bsnes-emu/bsnes.git
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#if defined(Hiro_TextEdit)
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struct mTextEdit : mWidget {
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Declare(TextEdit)
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auto backgroundColor() const -> Color;
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auto doChange() const -> void;
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auto doMove() const -> void;
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auto editable() const -> bool;
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auto foregroundColor() const -> Color;
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auto onChange(const function<void ()>& callback = {}) -> type&;
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auto onMove(const function<void ()>& callback = {}) -> type&;
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auto setBackgroundColor(Color color = {}) -> type&;
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auto setEditable(bool editable = true) -> type&;
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auto setForegroundColor(Color color = {}) -> type&;
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auto setText(const string& text = "") -> type&;
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auto setTextCursor(TextCursor textCursor = {}) -> type&;
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auto setWordWrap(bool wordWrap = true) -> type&;
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auto text() const -> string;
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auto textCursor() const -> TextCursor;
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auto wordWrap() const -> bool;
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//private:
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struct State {
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Color backgroundColor;
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bool editable = true;
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Color foregroundColor;
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function<void ()> onChange;
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function<void ()> onMove;
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string text;
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TextCursor textCursor;
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bool wordWrap = true;
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} state;
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};
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#endif
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