mirror of https://github.com/bsnes-emu/bsnes.git
69 lines
2.0 KiB
C++
Executable File
69 lines
2.0 KiB
C++
Executable File
CheatDatabase *cheatDatabase = nullptr;
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CheatDatabase::CheatDatabase() {
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setGeometry({256, 256, 600, 360});
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windowManager->append(this, "CheatDatabase");
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layout.setMargin(5);
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cheatList.setCheckable();
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selectAllButton.setText("Select All");
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unselectAllButton.setText("Unselect All");
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acceptButton.setText("Add Codes");
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append(layout);
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layout.append(cheatList, {~0, ~0}, 5);
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layout.append(controlLayout, {~0, 0});
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controlLayout.append(selectAllButton, {100, 0}, 5);
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controlLayout.append(unselectAllButton, {100, 0}, 5);
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controlLayout.append(spacer, {~0, 0});
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controlLayout.append(acceptButton, {80, 0});
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selectAllButton.onActivate = [&] {
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for(unsigned n = 0; n < cheat.size(); n++) cheatList.setChecked(n, true);
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};
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unselectAllButton.onActivate = [&] {
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for(unsigned n = 0; n < cheat.size(); n++) cheatList.setChecked(n, false);
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};
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acceptButton.onActivate = {&CheatDatabase::addCodes, this};
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}
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void CheatDatabase::findCodes() {
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const string sha256 = system().sha256();
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cheatList.reset();
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cheat.reset();
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auto document = Markup::Document(string::read(application->path("cheats.bml")));
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for(auto &node : document) {
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if(node.name != "cartridge") continue;
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if(node["sha256"].text() != sha256) continue;
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setTitle(node["name"].text());
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for(auto &cheat : node) {
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if(cheat.name != "cheat") continue;
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cheatList.append(cheat["description"].text());
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this->cheat.append({cheat["code"].text(), cheat["description"].text()});
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}
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setVisible();
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return;
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}
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MessageWindow::information(*cheatEditor, "Sorry, no cheat codes were found.");
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}
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void CheatDatabase::addCodes() {
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for(unsigned n = 0; n < cheat.size(); n++) {
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if(cheatList.checked(n) == false) continue;
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if(cheatEditor->import(cheat[n].code, cheat[n].desc) == false) {
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MessageWindow::warning(*this, "Ran out of empty slots for cheat codes.\nNot all cheat codes were added.");
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break;
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}
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}
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setVisible(false);
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cheatEditor->synchronize();
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cheatEditor->refresh();
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}
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