mirror of https://github.com/bsnes-emu/bsnes.git
81 lines
2.1 KiB
C++
Executable File
81 lines
2.1 KiB
C++
Executable File
void FixedLayout::append(Sizable &sizable, const Geometry &geometry) {
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children.append({ &sizable, geometry });
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synchronizeLayout();
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if(window()) window()->synchronizeLayout();
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}
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void FixedLayout::append(Sizable &sizable) {
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for(auto &child : children) if(child.sizable == &sizable) return;
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Layout::append(sizable);
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if(window()) window()->synchronizeLayout();
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}
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bool FixedLayout::enabled() {
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if(layout()) return state.enabled && layout()->enabled();
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return state.enabled;
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}
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Geometry FixedLayout::minimumGeometry() {
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unsigned width = MinimumSize, height = MinimumSize;
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for(auto &child : children) {
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width = max(width, child.sizable->minimumGeometry().width);
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height = max(height, child.sizable->minimumGeometry().height);
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}
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return { 0, 0, width, height };
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}
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void FixedLayout::remove(Sizable &sizable) {
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for(unsigned n = 0; n < children.size(); n++) {
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if(children[n].sizable == &sizable) {
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children.remove(n);
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Layout::remove(sizable);
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if(window()) window()->synchronizeLayout();
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break;
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}
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}
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}
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void FixedLayout::reset() {
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for(auto &child : children) {
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if(window() && dynamic_cast<Widget*>(child.sizable)) window()->remove((Widget&)*child.sizable);
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}
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}
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void FixedLayout::setEnabled(bool enabled) {
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state.enabled = enabled;
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for(auto &child : children) {
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child.sizable->setVisible(dynamic_cast<Widget*>(child.sizable) ? child.sizable->enabled() : enabled);
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}
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}
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void FixedLayout::setGeometry(const Geometry &geometry) {
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}
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void FixedLayout::setVisible(bool visible) {
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state.visible = visible;
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for(auto &child : children) {
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child.sizable->setVisible(dynamic_cast<Widget*>(child.sizable) ? child.sizable->visible() : visible);
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}
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}
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void FixedLayout::synchronizeLayout() {
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for(auto &child : children) {
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Layout::append(*child.sizable);
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child.sizable->setGeometry(child.geometry);
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}
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}
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bool FixedLayout::visible() {
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if(layout()) return state.visible && layout()->visible();
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return state.visible;
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}
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FixedLayout::FixedLayout() {
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state.enabled = true;
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state.visible = true;
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}
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FixedLayout::~FixedLayout() {
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while(children.size()) remove(*children[0].sizable);
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}
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