bsnes/higan/target-tomoko
Tim Allen 561c6413a4 Update to v103 final release.
byuu says (in the public annoucement):

With this release, PC Engine, Master System, Game Gear, Mega Drive and
the newly added SuperGrafx support are now quite usable! They're far
from the best emulators for these systems, but with many bugfixes, full
sound emulation, and save state support ... many games are now fully
playable with decent accuracy. The Game Boy Advance emulation is also
now substantially improved with vastly improved sound quality and a new
dot-based PPU renderer. With that change, every single component in
higan is now cycle-based. Regrettably, these changes do carry a ~20%
performance penalty compared to GBA emulation in v102.

Changelog (since the previous release):

  - added SuperGrafx emulation
  - improved audio band-pass filtering for all emulated systems
  - screen rotation is now a hotkey; automatically rotates control
    bindings
  - screen rotation now supported on the Game Boy Advance as well (used
    by a small number of games)
  - massive improvements to Mega Drive emulation
  - massive code cleanups and rewrites to many CPU emulation cores
    (MOS6502, WDC65816, SPC700, etc)
  - Famicom, Master System, Mega Drive: added PAL emulation support
  - PC Engine, SuperGrafx, Master System, Game Gear, Mega Drive: added
    save state support
  - PC Engine, SuperGrafx: added PSG sound emulation
  - Master System, Game Gear: added PSG sound emulation
  - Mega Drive: added Z80 APU emulation [with help from Cydrak]
  - Mega Drive: added PSG sound emulation
  - Mega Drive: added YM2612 sound emulation [Cydrak]
  - Super Famicom: fixed Super Game Boy emulation
  - PC Engine: added save RAM support (using per-game PCE-CD backup RAM)
  - Game Boy Advance: substantial improvements to audio emulation
    quality
  - Game Boy Advance: convert scanline-based PPU renderer to a dot-based
    renderer
  - Game Boy Advance: properly initialize CPU state (fixes Classic NES
    Series games)
  - Game Boy Advance: MUL timing corrected [Jonas Quinn]
  - Mega Drive: emulate special mappers for Phantasy Star IV, Super
    Street Fighter II, etc.
  - Super Famicom: use darker luma for INIDISP=0 (large improvement to
    Final Fantasy III opening)
  - Super Famicom: fixed bugs in SMP OR1,AND1 instructions
  - cheat code database regrettably removed from official releases; will
    be made available separately
  - Famicom: PAL emulation improvements [hex\_usr]
2017-06-22 16:11:59 +10:00
..
configuration Update to v101 release. 2016-08-08 20:04:15 +10:00
input Update to v102r22 release. 2017-06-09 00:08:02 +10:00
presentation Update to v102r22 release. 2017-06-09 00:08:02 +10:00
program Update to v103 final release. 2017-06-22 16:11:59 +10:00
settings Update to v102r21 release. 2017-06-06 23:44:40 +10:00
tools Update to v099r15 release. 2016-07-04 21:48:17 +10:00
GNUmakefile Update to v103 WIP release. 2017-06-22 16:10:13 +10:00
tomoko.cpp Update to v099r15 release. 2016-07-04 21:48:17 +10:00
tomoko.hpp Update to v097r03 release. 2016-01-27 22:31:39 +11:00