bsnes/higan/pce/system/system.cpp

74 lines
1.5 KiB
C++

#include <pce/pce.hpp>
namespace PCEngine {
System system;
Scheduler scheduler;
Cheat cheat;
#include "serialization.cpp"
auto System::run() -> void {
if(scheduler.enter() == Scheduler::Event::Frame) vce.refresh();
}
auto System::runToSave() -> void {
scheduler.synchronize(cpu);
scheduler.synchronize(vce);
scheduler.synchronize(vdc0);
scheduler.synchronize(vdc1);
scheduler.synchronize(psg);
}
auto System::load(Emulator::Interface* interface, Model model) -> bool {
information = {};
information.model = model;
if(auto fp = platform->open(ID::System, "manifest.bml", File::Read, File::Required)) {
information.manifest = fp->reads();
} else return false;
auto document = BML::unserialize(information.manifest);
if(!cartridge.load()) return false;
cpu.load();
serializeInit();
this->interface = interface;
information.colorburst = Emulator::Constants::Colorburst::NTSC;
return information.loaded = true;
}
auto System::save() -> void {
cartridge.save();
cpu.save();
}
auto System::unload() -> void {
cpu.peripherals.reset();
controllerPort.unload();
cartridge.unload();
}
auto System::power() -> void {
Emulator::video.reset();
Emulator::video.setInterface(interface);
Emulator::video.setPalette();
Emulator::audio.reset();
Emulator::audio.setInterface(interface);
scheduler.reset();
cartridge.power();
cpu.power();
vce.power();
vpc.power();
vdc0.power();
vdc1.power();
psg.power();
scheduler.primary(cpu);
controllerPort.power();
controllerPort.connect(settings.controllerPort);
}
}