mirror of https://github.com/bsnes-emu/bsnes.git
74 lines
1.5 KiB
C++
74 lines
1.5 KiB
C++
#include <pce/pce.hpp>
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namespace PCEngine {
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System system;
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Scheduler scheduler;
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Cheat cheat;
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#include "serialization.cpp"
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auto System::run() -> void {
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if(scheduler.enter() == Scheduler::Event::Frame) vce.refresh();
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}
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auto System::runToSave() -> void {
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scheduler.synchronize(cpu);
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scheduler.synchronize(vce);
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scheduler.synchronize(vdc0);
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scheduler.synchronize(vdc1);
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scheduler.synchronize(psg);
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}
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auto System::load(Emulator::Interface* interface, Model model) -> bool {
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information = {};
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information.model = model;
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if(auto fp = platform->open(ID::System, "manifest.bml", File::Read, File::Required)) {
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information.manifest = fp->reads();
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} else return false;
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auto document = BML::unserialize(information.manifest);
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if(!cartridge.load()) return false;
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cpu.load();
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serializeInit();
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this->interface = interface;
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information.colorburst = Emulator::Constants::Colorburst::NTSC;
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return information.loaded = true;
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}
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auto System::save() -> void {
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cartridge.save();
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cpu.save();
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}
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auto System::unload() -> void {
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cpu.peripherals.reset();
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controllerPort.unload();
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cartridge.unload();
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}
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auto System::power() -> void {
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Emulator::video.reset();
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Emulator::video.setInterface(interface);
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Emulator::video.setPalette();
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Emulator::audio.reset();
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Emulator::audio.setInterface(interface);
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scheduler.reset();
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cartridge.power();
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cpu.power();
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vce.power();
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vpc.power();
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vdc0.power();
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vdc1.power();
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psg.power();
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scheduler.primary(cpu);
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controllerPort.power();
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controllerPort.connect(settings.controllerPort);
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}
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}
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