mirror of https://github.com/bsnes-emu/bsnes.git
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
GameBoyColorInterface::GameBoyColorInterface() {
|
|
information.manufacturer = "Nintendo";
|
|
information.name = "Game Boy Color";
|
|
information.overscan = false;
|
|
|
|
media.append({ID::GameBoyColor, "Game Boy Color", "gb"});
|
|
}
|
|
|
|
auto GameBoyColorInterface::videoColors() -> uint32 {
|
|
return 1 << 15;
|
|
}
|
|
|
|
auto GameBoyColorInterface::videoColor(uint32 color) -> uint64 {
|
|
uint r = color.bits( 0, 4);
|
|
uint g = color.bits( 5, 9);
|
|
uint b = color.bits(10,14);
|
|
|
|
uint64_t R = image::normalize(r, 5, 16);
|
|
uint64_t G = image::normalize(g, 5, 16);
|
|
uint64_t B = image::normalize(b, 5, 16);
|
|
|
|
if(settings.colorEmulation) {
|
|
R = (r * 26 + g * 4 + b * 2);
|
|
G = ( g * 24 + b * 8);
|
|
B = (r * 6 + g * 4 + b * 22);
|
|
R = image::normalize(min(960, R), 10, 16);
|
|
G = image::normalize(min(960, G), 10, 16);
|
|
B = image::normalize(min(960, B), 10, 16);
|
|
}
|
|
|
|
return R << 32 | G << 16 | B << 0;
|
|
}
|
|
|
|
auto GameBoyColorInterface::load(uint id) -> bool {
|
|
if(id == ID::GameBoyColor) return system.load(this, System::Model::GameBoyColor);
|
|
return false;
|
|
}
|