bsnes/higan/target-ethos/general/presentation.cpp

226 lines
8.8 KiB
C++
Executable File

Presentation *presentation = nullptr;
void Presentation::synchronize() {
for(auto &emulator : emulatorList) emulator->menu.setVisible(false);
for(auto &emulator : emulatorList) {
if(emulator->interface == application->active) {
active = emulator;
emulator->menu.setVisible(true);
}
}
shaderNone.setChecked();
if(config->video.shader == "None") shaderNone.setChecked();
if(config->video.shader == "Blur") shaderBlur.setChecked();
for(auto &shader : shaderList) {
string name = notdir(nall::basename(config->video.shader));
if(auto position = name.position(".")) name[position()] = 0;
if(name == shader->text()) shader->setChecked();
}
switch(config->video.scaleMode) {
case 0: centerVideo.setChecked(); break;
case 1: scaleVideo.setChecked(); break;
case 2: stretchVideo.setChecked(); break;
}
aspectCorrection.setChecked(config->video.aspectCorrection);
maskOverscan.setChecked(config->video.maskOverscan);
synchronizeVideo.setChecked(config->video.synchronize);
synchronizeAudio.setChecked(config->audio.synchronize);
muteAudio.setChecked(config->audio.mute);
if(application->active == nullptr) {
toolsMenu.setVisible(false);
} else {
toolsMenu.setVisible(true);
saveStateMenu.setVisible(system().information.capability.states);
loadStateMenu.setVisible(system().information.capability.states);
stateMenuSeparator.setVisible(system().information.capability.states);
resizeWindow.setVisible(config->video.scaleMode != 2);
stateManager.setVisible(system().information.capability.states);
cheatEditor.setVisible(system().information.capability.cheats);
synchronizeTime.setVisible(system().rtc());
}
}
void Presentation::setSystemName(const string &name) {
if(active) active->menu.setText(name);
}
Presentation::Presentation() : active(nullptr) {
bootstrap();
loadShaders();
setGeometry({256, 256, 720, 480});
windowManager->append(this, "Presentation");
setTitle({::Emulator::Name, " v", ::Emulator::Version});
setBackgroundColor({0, 0, 0});
setMenuVisible();
setStatusVisible();
loadMenu.setText("Load");
settingsMenu.setText("Settings");
videoMenu.setText("Video");
centerVideo.setText("Center");
scaleVideo.setText("Scale");
stretchVideo.setText("Stretch");
RadioItem::group(centerVideo, scaleVideo, stretchVideo);
aspectCorrection.setText("Aspect Correction");
maskOverscan.setText("Mask Overscan");
shaderMenu.setText("Shader");
shaderNone.setText("None");
shaderBlur.setText("Blur");
synchronizeVideo.setText("Synchronize Video");
synchronizeAudio.setText("Synchronize Audio");
muteAudio.setText("Mute Audio");
configurationSettings.setText("Configuration ...");
toolsMenu.setText("Tools");
saveStateMenu.setText("Save State");
for(unsigned n = 0; n < 5; n++) saveStateItem[n].setText({"Slot ", 1 + n});
loadStateMenu.setText("Load State");
for(unsigned n = 0; n < 5; n++) loadStateItem[n].setText({"Slot ", 1 + n});
resizeWindow.setText("Resize Window");
stateManager.setText("State Manager");
cheatEditor.setText("Cheat Editor");
synchronizeTime.setText("Synchronize Time");
append(loadMenu);
for(auto &item : loadListSystem) loadMenu.append(*item);
if(loadListSubsystem.size() > 0) {
loadMenu.append(*new Separator);
for(auto &item : loadListSubsystem) loadMenu.append(*item);
}
for(auto &systemItem : emulatorList) append(systemItem->menu);
append(settingsMenu);
settingsMenu.append(videoMenu);
videoMenu.append(centerVideo, scaleVideo, stretchVideo, *new Separator, aspectCorrection, maskOverscan);
settingsMenu.append(shaderMenu);
shaderMenu.append(shaderNone, shaderBlur);
if(shaderList.size() > 0) shaderMenu.append(*new Separator);
for(auto &shader : shaderList) shaderMenu.append(*shader);
settingsMenu.append(*new Separator);
settingsMenu.append(synchronizeVideo, synchronizeAudio, muteAudio);
settingsMenu.append(*new Separator);
settingsMenu.append(configurationSettings);
append(toolsMenu);
toolsMenu.append(saveStateMenu);
for(unsigned n = 0; n < 5; n++) saveStateMenu.append(saveStateItem[n]);
toolsMenu.append(loadStateMenu);
for(unsigned n = 0; n < 5; n++) loadStateMenu.append(loadStateItem[n]);
toolsMenu.append(stateMenuSeparator);
toolsMenu.append(resizeWindow, stateManager, cheatEditor, synchronizeTime);
append(layout);
layout.append(viewport, {0, 0, 720, 480});
onSize = [&] { utility->resize(); };
onClose = [&] { application->quit = true; };
shaderNone.onActivate = [&] { config->video.shader = "None"; utility->updateShader(); };
shaderBlur.onActivate = [&] { config->video.shader = "Blur"; utility->updateShader(); };
centerVideo.onActivate = [&] { config->video.scaleMode = 0; utility->resize(); };
scaleVideo.onActivate = [&] { config->video.scaleMode = 1; utility->resize(); };
stretchVideo.onActivate = [&] { config->video.scaleMode = 2; utility->resize(); };
aspectCorrection.onToggle = [&] { config->video.aspectCorrection = aspectCorrection.checked(); utility->resize(); };
maskOverscan.onToggle = [&] { config->video.maskOverscan = maskOverscan.checked(); };
synchronizeVideo.onToggle = [&] { config->video.synchronize = synchronizeVideo.checked(); utility->synchronizeRuby(); };
synchronizeAudio.onToggle = [&] { config->audio.synchronize = synchronizeAudio.checked(); utility->synchronizeRuby(); };
muteAudio.onToggle = [&] { config->audio.mute = muteAudio.checked(); utility->synchronizeRuby(); };
configurationSettings.onActivate = [&] { settings->setVisible(); settings->panelList.setFocused(); };
for(unsigned n = 0; n < 5; n++) saveStateItem[n].onActivate = [=] { utility->saveState(1 + n); };
for(unsigned n = 0; n < 5; n++) loadStateItem[n].onActivate = [=] { utility->loadState(1 + n); };
resizeWindow.onActivate = [&] { utility->resize(true); };
stateManager.onActivate = [&] { ::stateManager->setVisible(); };
cheatEditor.onActivate = [&] { ::cheatEditor->setVisible(); };
synchronizeTime.onActivate = [&] { system().rtcsync(); };
synchronize();
}
void Presentation::bootstrap() {
for(auto &emulator : application->emulator) {
auto iEmulator = new Emulator;
iEmulator->interface = emulator;
for(auto &media : emulator->media) {
Item *item = new Item;
item->onActivate = [=, &media] {
utility->loadMedia(iEmulator->interface, media);
};
if(media.load.empty()) {
item->setText({media.name, " ..."});
loadListSystem.append(item);
} else {
item->setText({nall::basename(media.load), " ..."});
loadListSubsystem.append(item);
}
}
iEmulator->menu.setText(emulator->information.name);
iEmulator->power.setText("Power");
iEmulator->reset.setText("Reset");
iEmulator->unload.setText("Unload");
for(auto &port : emulator->port) {
auto iPort = new Emulator::Port;
iPort->menu.setText(port.name);
iEmulator->port.append(iPort);
for(auto &device : port.device) {
auto iDevice = new RadioItem;
iDevice->setText(device.name);
iDevice->onActivate = [=] { utility->connect(port.id, device.id); };
iPort->group.append(*iDevice);
iPort->device.append(iDevice);
}
RadioItem::group(iPort->group);
}
iEmulator->menu.append(iEmulator->power);
if(emulator->information.resettable)
iEmulator->menu.append(iEmulator->reset);
iEmulator->menu.append(*new Separator);
unsigned visiblePorts = 0;
for(auto &iPort : iEmulator->port) {
iEmulator->menu.append(iPort->menu);
if(iPort->device.size() <= 1) iPort->menu.setVisible(false);
else visiblePorts++;
for(auto &iDevice : iPort->device) {
iPort->menu.append(*iDevice);
}
}
iEmulator->menu.append(iEmulator->controllerSeparator);
if(visiblePorts == 0) iEmulator->controllerSeparator.setVisible(false);
iEmulator->menu.append(iEmulator->unload);
iEmulator->power.onActivate = {&Utility::power, utility};
iEmulator->reset.onActivate = {&Utility::reset, utility};
iEmulator->unload.onActivate = {&Utility::unload, utility};
emulatorList.append(iEmulator);
}
}
void Presentation::loadShaders() {
string pathname = application->path("Video Shaders/");
lstring files = directory::files(pathname);
for(auto &filename : files) {
auto shader = new RadioItem;
string name = filename;
if(auto position = name.position(".")) name[position()] = 0;
shader->setText(name);
shader->onActivate = [=] {
config->video.shader = {pathname, filename};
utility->updateShader();
};
shaderList.append(shader);
}
set<RadioItem&> group;
group.append(shaderNone);
group.append(shaderBlur);
for(auto &shader : shaderList) group.append(*shader);
RadioItem::group(group);
}