mirror of https://github.com/bsnes-emu/bsnes.git
103 lines
1.7 KiB
C++
103 lines
1.7 KiB
C++
#pragma once
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//simple circular ring buffer
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namespace nall {
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template<typename T>
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struct queue {
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queue() = default;
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queue(const queue& source) {
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operator=(source);
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}
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queue(queue&& source) {
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operator=(move(source));
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}
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auto operator=(const queue& source) -> queue& {
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if(this == &source) return *this;
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reset();
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_size = source._size;
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_data = new T[_size];
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for(auto n : range(_size)) _data[n] = source._data[n];
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_read = source._read;
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_write = source._write;
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return *this;
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}
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auto operator=(queue&& source) -> queue& {
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if(this == &source) return *this;
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_data = source._data;
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_size = source._size;
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_read = source._read;
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_write = source._write;
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source._data = nullptr;
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source.reset();
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return *this;
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}
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~queue() {
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reset();
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}
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explicit operator bool() const {
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return _size;
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}
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auto size() const -> uint {
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return _size;
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}
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auto data() -> T* {
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return _data;
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}
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auto data() const -> const T* {
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return _data;
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}
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auto reset() {
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delete[] _data;
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_data = nullptr;
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_size = 0;
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_read = 0;
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_write = 0;
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}
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auto resize(uint size, const T& value = {}) -> void {
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reset();
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_size = size;
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_data = new T[_size];
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for(auto n : range(_size)) _data[n] = value;
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}
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auto pending() const -> bool {
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return _read != _write;
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}
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auto read() -> T {
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T result = _data[_read];
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if(++_read >= _size) _read = 0;
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return result;
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}
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auto last() const -> T {
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return _data[_write];
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}
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auto write(const T& value) -> void {
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_data[_write] = value;
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if(++_write >= _size) _write = 0;
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}
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private:
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T* _data = nullptr;
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uint _size = 0;
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uint _read = 0;
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uint _write = 0;
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};
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}
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