mirror of https://github.com/bsnes-emu/bsnes.git
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#if defined(Hiro_Window)
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namespace hiro {
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struct pWindow : pObject {
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Declare(Window, Object)
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auto append(sLayout layout) -> void;
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auto append(sMenuBar menuBar) -> void;
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auto append(sStatusBar statusBar) -> void;
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auto focused() const -> bool override;
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auto frameMargin() const -> Geometry;
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auto remove(sLayout layout) -> void;
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auto remove(sMenuBar menuBar) -> void;
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auto remove(sStatusBar statusBar) -> void;
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auto setBackgroundColor(Color color) -> void;
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auto setDismissable(bool dismissable) -> void;
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auto setDroppable(bool droppable) -> void;
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auto setEnabled(bool enabled) -> void;
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auto setFocused() -> void;
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auto setFont(const Font& font) -> void override;
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auto setFullScreen(bool fullScreen) -> void;
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auto setGeometry(Geometry geometry) -> void;
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auto setModal(bool modal) -> void;
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auto setResizable(bool resizable) -> void;
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auto setTitle(string text) -> void;
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auto setVisible(bool visible) -> void;
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auto onClose() -> void;
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auto onDrop(WPARAM wparam) -> void;
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auto onEraseBackground() -> bool;
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auto onModalBegin() -> void;
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auto onModalEnd() -> void;
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auto onMove() -> void;
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auto onSize() -> void;
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auto _geometry() -> Geometry;
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auto _modalityCount() -> unsigned;
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auto _modalityDisabled() -> bool;
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auto _modalityUpdate() -> void;
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HWND hwnd = nullptr;
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HFONT hstatusfont = nullptr;
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HBRUSH hbrush = nullptr;
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COLORREF hbrushColor = 0;
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Geometry windowedGeometry{128, 128, 256, 256};
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};
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}
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#endif
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