bsnes/hiro/windows/window.hpp

52 lines
1.4 KiB
C++

#if defined(Hiro_Window)
namespace hiro {
struct pWindow : pObject {
Declare(Window, Object)
auto append(sLayout layout) -> void;
auto append(sMenuBar menuBar) -> void;
auto append(sStatusBar statusBar) -> void;
auto focused() const -> bool override;
auto frameMargin() const -> Geometry;
auto remove(sLayout layout) -> void;
auto remove(sMenuBar menuBar) -> void;
auto remove(sStatusBar statusBar) -> void;
auto setBackgroundColor(Color color) -> void;
auto setDismissable(bool dismissable) -> void;
auto setDroppable(bool droppable) -> void;
auto setEnabled(bool enabled) -> void;
auto setFocused() -> void;
auto setFont(const Font& font) -> void override;
auto setFullScreen(bool fullScreen) -> void;
auto setGeometry(Geometry geometry) -> void;
auto setModal(bool modal) -> void;
auto setResizable(bool resizable) -> void;
auto setTitle(string text) -> void;
auto setVisible(bool visible) -> void;
auto onClose() -> void;
auto onDrop(WPARAM wparam) -> void;
auto onEraseBackground() -> bool;
auto onModalBegin() -> void;
auto onModalEnd() -> void;
auto onMove() -> void;
auto onSize() -> void;
auto _geometry() -> Geometry;
auto _modalityCount() -> unsigned;
auto _modalityDisabled() -> bool;
auto _modalityUpdate() -> void;
HWND hwnd = nullptr;
HFONT hstatusfont = nullptr;
HBRUSH hbrush = nullptr;
COLORREF hbrushColor = 0;
Geometry windowedGeometry{128, 128, 256, 256};
};
}
#endif