bsnes/hiro/windows/timer.cpp

40 lines
760 B
C++

#if defined(Hiro_Timer)
namespace hiro {
static vector<pTimer*> timers;
static auto CALLBACK Timer_timeoutProc(HWND hwnd, UINT msg, UINT_PTR timerID, DWORD time) -> void {
for(auto& timer : timers) {
if(timer->htimer == timerID) return timer->self().doActivate();
}
}
auto pTimer::construct() -> void {
timers.append(this);
htimer = 0;
}
auto pTimer::destruct() -> void {
}
auto pTimer::setEnabled(bool enabled) -> void {
if(htimer) {
KillTimer(NULL, htimer);
htimer = 0;
}
if(enabled == true) {
htimer = SetTimer(NULL, 0u, state().interval, Timer_timeoutProc);
}
}
auto pTimer::setInterval(unsigned interval) -> void {
//destroy and recreate timer if interval changed
setEnabled(self().enabled(true));
}
}
#endif