mirror of https://github.com/bsnes-emu/bsnes.git
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#if defined(Hiro_PopupMenu)
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auto mPopupMenu::allocate() -> pObject* {
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return new pPopupMenu(*this);
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}
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auto mPopupMenu::destruct() -> void {
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for(auto& action : state.actions) action->destruct();
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mObject::destruct();
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}
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//
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auto mPopupMenu::action(unsigned position) const -> Action {
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if(position < actionCount()) return state.actions[position];
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return {};
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}
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auto mPopupMenu::actionCount() const -> unsigned {
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return state.actions.size();
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}
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auto mPopupMenu::actions() const -> vector<Action> {
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vector<Action> actions;
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for(auto& action : state.actions) actions.append(action);
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return actions;
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}
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auto mPopupMenu::append(sAction action) -> type& {
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state.actions.append(action);
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action->setParent(this, actionCount() - 1);
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signal(append, action);
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return *this;
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}
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auto mPopupMenu::remove(sAction action) -> type& {
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signed offset = action->offset();
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signal(remove, action);
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state.actions.remove(offset);
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for(auto n : range(offset, actionCount())) {
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state.actions[n]->adjustOffset(-1);
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}
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action->setParent();
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return *this;
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}
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auto mPopupMenu::reset() -> type& {
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while(state.actions) remove(state.actions.right());
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return *this;
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}
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auto mPopupMenu::setParent(mObject* parent, signed offset) -> type& {
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for(auto n : rrange(state.actions)) state.actions[n]->destruct();
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mObject::setParent(parent, offset);
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for(auto& action : state.actions) action->construct();
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return *this;
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}
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auto mPopupMenu::setVisible(bool visible) -> type& {
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signal(setVisible, visible);
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return *this;
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}
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#endif
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