bsnes/shaders/GTU.shader/manifest.bml

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program
width: 100%
height: 100%
format: rgba32f
filter: nearest
wrap: edge
fragment: GTU-pass1.fs
program
height: 100%
format: rgba32f
filter: nearest
wrap: edge
vertex: GTU-pass2.vs
fragment: GTU-pass2.fs
program
height: 100%
format: rgba32f
filter: nearest
wrap: edge
fragment: GTU-pass3.fs
program
format: rgba8
filter: nearest
wrap: edge
vertex: GTU-pass4.vs
fragment: GTU-pass4.fs
output
filter: nearest