mirror of https://github.com/bsnes-emu/bsnes.git
73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
struct PPU : Thread, public PPUcounter {
|
|
uint8 vram[64 * 1024];
|
|
uint8 oam[544];
|
|
uint8 cgram[512];
|
|
|
|
enum : bool { Threaded = true };
|
|
alwaysinline void step(unsigned clocks);
|
|
alwaysinline void synchronize_cpu();
|
|
|
|
void latch_counters();
|
|
bool interlace() const;
|
|
bool overscan() const;
|
|
bool hires() const;
|
|
|
|
void enter();
|
|
void enable();
|
|
void power();
|
|
void reset();
|
|
|
|
void serialize(serializer&);
|
|
PPU();
|
|
~PPU();
|
|
|
|
privileged:
|
|
unsigned ppu1_version = 1; //allowed: 1
|
|
unsigned ppu2_version = 3; //allowed: 1, 2, 3
|
|
|
|
uint32* surface;
|
|
uint32* output;
|
|
|
|
struct {
|
|
bool interlace;
|
|
bool overscan;
|
|
} display;
|
|
|
|
#include "background/background.hpp"
|
|
#include "mmio/mmio.hpp"
|
|
#include "screen/screen.hpp"
|
|
#include "sprite/sprite.hpp"
|
|
#include "window/window.hpp"
|
|
|
|
Background bg1;
|
|
Background bg2;
|
|
Background bg3;
|
|
Background bg4;
|
|
Sprite sprite;
|
|
Window window;
|
|
Screen screen;
|
|
|
|
static void Enter();
|
|
alwaysinline void add_clocks(unsigned);
|
|
|
|
void scanline();
|
|
void frame();
|
|
|
|
friend class PPU::Background;
|
|
friend class PPU::Sprite;
|
|
friend class PPU::Window;
|
|
friend class PPU::Screen;
|
|
friend class Video;
|
|
|
|
struct Debugger {
|
|
hook<void (uint16, uint8)> vram_read;
|
|
hook<void (uint16, uint8)> oam_read;
|
|
hook<void (uint16, uint8)> cgram_read;
|
|
hook<void (uint16, uint8)> vram_write;
|
|
hook<void (uint16, uint8)> oam_write;
|
|
hook<void (uint16, uint8)> cgram_write;
|
|
} debugger;
|
|
};
|
|
|
|
extern PPU ppu;
|