mirror of https://github.com/bsnes-emu/bsnes.git
0fe55e3f5b
byuu says: Note: you will need the new icarus (and please use the "no manifest" system) to run GBA games with this WIP. Changelog: - fixed caching of r(d) to pass armwrestler tests [Jonas Quinn] - DMA to/from GBA BIOS should fail [Cydrak] - fixed sign-extend and rotate on ldrs instructions [Cydrak] - fixed 8-bit SRAM reading/writing [byuu] - refactored GBA/cartridge - cartridge/rom,ram.type is now cartridge/mrom,sram,eeprom,flash - things won't crash horribly if you specify a RAM size larger than the largest legal size in the manifest - specialized MROM / SRAM classes replace all the shared read/write functions that didn't work right anyway - there's a new ruby/video.glx2 driver, which is not enabled by default - use this if you are running Linux/BSD, but don't have OpenGL 3.2 yet - I'm not going to support OpenGL2 on Windows/OS X, because these OSes don't ship ancient video card drivers - probably more. What am I, clairvoyant? :P For endrift's tests, this gets us to 1348/1552 memory and 1016/1260 timing. Overall, this puts us back in second place. Only no$ is ahead on memory, but bgba is even more ahead on timing. |
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.. | ||
allocator | ||
eval | ||
markup | ||
transform | ||
atoi.hpp | ||
base.hpp | ||
cast.hpp | ||
compare.hpp | ||
convert.hpp | ||
core.hpp | ||
datetime.hpp | ||
find.hpp | ||
format.hpp | ||
hash.hpp | ||
list.hpp | ||
match.hpp | ||
path.hpp | ||
platform.hpp | ||
replace.hpp | ||
split.hpp | ||
trim.hpp | ||
utility.hpp | ||
view.hpp |