bsnes/hiro/core/action/menu-item.cpp

39 lines
711 B
C++

#if defined(Hiro_MenuItem)
auto mMenuItem::allocate() -> pObject* {
return new pMenuItem(*this);
}
//
auto mMenuItem::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mMenuItem::image() const -> Image {
return state.image;
}
auto mMenuItem::onActivate(const function<void ()>& callback) -> type& {
state.onActivate = callback;
return *this;
}
auto mMenuItem::setImage(const Image& image) -> type& {
state.image = image;
signal(setImage, image);
return *this;
}
auto mMenuItem::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mMenuItem::text() const -> string {
return state.text;
}
#endif