bsnes/gba/system/system.hpp

42 lines
755 B
C++

enum class Input : unsigned {
A, B, Select, Start, Right, Left, Up, Down, R, L,
};
struct BIOS : Memory {
BIOS();
~BIOS();
auto read(unsigned mode, uint32 addr) -> uint32 override;
auto write(unsigned mode, uint32 addr, uint32 word) -> void override;
uint8* data = nullptr;
unsigned size = 0;
uint32 mdr = 0;
};
struct System {
void init();
void term();
void load();
void power();
void run();
void runtosave();
void runthreadtosave();
unsigned serialize_size;
serializer serialize();
bool unserialize(serializer&);
void serialize(serializer&);
void serialize_all(serializer&);
void serialize_init();
struct Information {
string manifest;
} information;
};
extern BIOS bios;
extern System system;