mirror of https://github.com/bsnes-emu/bsnes.git
bf78e66027
byuu says: Added frequency, latency, resampler selection to the audio settings panel (I really only wanted it there for resampler selection ... having three options matches the driver selection style though, so whatever.) The linear/hermite sampler will double the framerate when running Game Boy games, and sounds the same. Same framerate and sound quality on SNES. But it will cause buzzing in many NES titles. Also re-added the composition { never, fullscreen, always } modes. I think that option is clutter, but it's just impossible to get good audio+video on Windows 7 without it ... Lastly, HQ2x was ported over, but not very well. I just convert source pixels from RGB888 to RGB555, and output pixels in the opposite direction. Need someone good to port the diff() and blend functions over to RGB888 in a way that's not terribly slow. |
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Pixellate2x.cpp |