mirror of https://github.com/bsnes-emu/bsnes.git
3ffa44cef9
byuu has traditionally kept these shaders separately, but I don't see why they shouldn't be stored alongside the code that uses them. Unlike previous versions of pixel shaders, these are updated to use the new file-format introduced in v070r03. |
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Curvature.shader | ||
HDR-TV.shader | ||
HQ2x.shader | ||
Pixellate.shader | ||
Scale2x.shader |