mirror of https://github.com/bsnes-emu/bsnes.git
91 lines
2.3 KiB
C++
Executable File
91 lines
2.3 KiB
C++
Executable File
#ifdef SYSTEM_CPP
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serializer System::serialize() {
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serializer s(serialize_size);
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unsigned signature = 0x31545342, version = Info::SerializerVersion, crc32 = cartridge.crc32();
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char description[512];
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memset(&description, 0, sizeof description);
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strcpy(description, Info::Profile);
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s.integer(signature);
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s.integer(version);
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s.integer(crc32);
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s.array(description);
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serialize_all(s);
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return s;
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}
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bool System::unserialize(serializer &s) {
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unsigned signature, version, crc32;
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char description[512];
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s.integer(signature);
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s.integer(version);
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s.integer(crc32);
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s.array(description);
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if(signature != 0x31545342) return false;
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if(version != Info::SerializerVersion) return false;
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//if(crc32 != cartridge.crc32()) return false;
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if(strcmp(description, Info::Profile)) return false;
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reset();
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serialize_all(s);
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return true;
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}
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//========
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//internal
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//========
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void System::serialize(serializer &s) {
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s.integer((unsigned&)region);
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s.integer((unsigned&)expansion);
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}
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void System::serialize_all(serializer &s) {
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bus.serialize(s);
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cartridge.serialize(s);
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system.serialize(s);
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cpu.serialize(s);
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smp.serialize(s);
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ppu.serialize(s);
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dsp.serialize(s);
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if(cartridge.mode() == Cartridge::Mode::SuperGameBoy) supergameboy.serialize(s);
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if(cartridge.has_superfx()) superfx.serialize(s);
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if(cartridge.has_sa1()) sa1.serialize(s);
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if(cartridge.has_srtc()) srtc.serialize(s);
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if(cartridge.has_sdd1()) sdd1.serialize(s);
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if(cartridge.has_spc7110()) spc7110.serialize(s);
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if(cartridge.has_cx4()) cx4.serialize(s);
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if(cartridge.has_dsp1()) dsp1.serialize(s);
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if(cartridge.has_dsp2()) dsp2.serialize(s);
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if(cartridge.has_obc1()) obc1.serialize(s);
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if(cartridge.has_st0010()) st0010.serialize(s);
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if(cartridge.has_msu1()) msu1.serialize(s);
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if(cartridge.has_serial()) serial.serialize(s);
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}
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//called once upon cartridge load event: perform dry-run state save.
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//determines exactly how many bytes are needed to save state for this cartridge,
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//as amount varies per game (eg different RAM sizes, special chips, etc.)
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void System::serialize_init() {
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serializer s;
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unsigned signature = 0, version = 0, crc32 = 0;
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char description[512];
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s.integer(signature);
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s.integer(version);
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s.integer(crc32);
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s.array(description);
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serialize_all(s);
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serialize_size = s.size();
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}
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#endif
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