bsnes/snes/snes.hpp

103 lines
2.4 KiB
C++
Executable File

namespace SNES {
namespace Info {
static const char Name[] = "bsnes";
static const char Version[] = "067.22";
static const unsigned SerializerVersion = 12;
}
}
//#define DEBUGGER
#define CHEAT_SYSTEM
#include <libco/libco.h>
#include <nall/algorithm.hpp>
#include <nall/any.hpp>
#include <nall/array.hpp>
#include <nall/detect.hpp>
#include <nall/dl.hpp>
#include <nall/endian.hpp>
#include <nall/file.hpp>
#include <nall/foreach.hpp>
#include <nall/function.hpp>
#include <nall/moduloarray.hpp>
#include <nall/platform.hpp>
#include <nall/priorityqueue.hpp>
#include <nall/property.hpp>
#include <nall/serializer.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/utility.hpp>
#include <nall/vector.hpp>
using namespace nall;
#ifdef DEBUGGER
#define debugvirtual virtual
#else
#define debugvirtual
#endif
namespace SNES {
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
struct Processor {
cothread_t thread;
unsigned frequency;
int64 clock;
inline void create(void (*entrypoint_)(), unsigned frequency_) {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint_);
frequency = frequency_;
clock = 0;
}
inline void serialize(serializer &s) {
s.integer(frequency);
s.integer(clock);
}
inline Processor() : thread(0) {}
};
struct ChipDebugger {
virtual bool property(unsigned id, string &name, string &value) = 0;
};
#include <memory/memory.hpp>
#include <cpu/core/core.hpp>
#include <smp/core/core.hpp>
#include <ppu/counter/counter.hpp>
#if defined(PROFILE_ACCURACY)
#include "profile-accuracy.hpp"
#elif defined(PROFILE_COMPATIBILITY)
#include "profile-compatibility.hpp"
#elif defined(PROFILE_PERFORMANCE)
#include "profile-performance.hpp"
#endif
#include <system/system.hpp>
#include <chip/chip.hpp>
#include <cartridge/cartridge.hpp>
#include <cheat/cheat.hpp>
#include <memory/memory-inline.hpp>
#include <ppu/counter/counter-inline.hpp>
#include <cheat/cheat-inline.hpp>
}
namespace nall {
template<> struct has_size<SNES::MappedRAM> { enum { value = true }; };
template<> struct has_size<SNES::StaticRAM> { enum { value = true }; };
}
#undef debugvirtual