mirror of https://github.com/bsnes-emu/bsnes.git
103 lines
2.4 KiB
C++
Executable File
103 lines
2.4 KiB
C++
Executable File
namespace SNES {
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namespace Info {
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static const char Name[] = "bsnes";
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static const char Version[] = "067.22";
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static const unsigned SerializerVersion = 12;
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}
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}
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//#define DEBUGGER
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#define CHEAT_SYSTEM
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#include <libco/libco.h>
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#include <nall/algorithm.hpp>
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#include <nall/any.hpp>
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#include <nall/array.hpp>
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#include <nall/detect.hpp>
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#include <nall/dl.hpp>
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#include <nall/endian.hpp>
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#include <nall/file.hpp>
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#include <nall/foreach.hpp>
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#include <nall/function.hpp>
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#include <nall/moduloarray.hpp>
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#include <nall/platform.hpp>
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#include <nall/priorityqueue.hpp>
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#include <nall/property.hpp>
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#include <nall/serializer.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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#include <nall/utility.hpp>
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#include <nall/vector.hpp>
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using namespace nall;
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#ifdef DEBUGGER
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#define debugvirtual virtual
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#else
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#define debugvirtual
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#endif
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namespace SNES {
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typedef int8_t int8;
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typedef int16_t int16;
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typedef int32_t int32;
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typedef int64_t int64;
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typedef uint8_t uint8;
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typedef uint16_t uint16;
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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struct Processor {
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cothread_t thread;
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unsigned frequency;
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int64 clock;
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inline void create(void (*entrypoint_)(), unsigned frequency_) {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint_);
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frequency = frequency_;
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clock = 0;
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}
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inline void serialize(serializer &s) {
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s.integer(frequency);
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s.integer(clock);
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}
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inline Processor() : thread(0) {}
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};
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struct ChipDebugger {
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virtual bool property(unsigned id, string &name, string &value) = 0;
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};
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#include <memory/memory.hpp>
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#include <cpu/core/core.hpp>
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#include <smp/core/core.hpp>
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#include <ppu/counter/counter.hpp>
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#if defined(PROFILE_ACCURACY)
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#include "profile-accuracy.hpp"
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#elif defined(PROFILE_COMPATIBILITY)
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#include "profile-compatibility.hpp"
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#elif defined(PROFILE_PERFORMANCE)
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#include "profile-performance.hpp"
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#endif
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#include <system/system.hpp>
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#include <chip/chip.hpp>
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#include <cartridge/cartridge.hpp>
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#include <cheat/cheat.hpp>
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#include <memory/memory-inline.hpp>
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#include <ppu/counter/counter-inline.hpp>
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#include <cheat/cheat-inline.hpp>
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}
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namespace nall {
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template<> struct has_size<SNES::MappedRAM> { enum { value = true }; };
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template<> struct has_size<SNES::StaticRAM> { enum { value = true }; };
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}
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#undef debugvirtual
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