bsnes/snes/scheduler/scheduler.hpp

17 lines
494 B
C++
Executable File

struct Scheduler : property<Scheduler> {
enum class SynchronizeMode : unsigned { None, CPU, All } sync;
enum class ExitReason : unsigned { UnknownEvent, FrameEvent, SynchronizeEvent, DebuggerEvent };
readonly<ExitReason> exit_reason;
cothread_t host_thread; //program thread (used to exit emulation)
cothread_t thread; //active emulation thread (used to enter emulation)
void enter();
void exit(ExitReason);
void init();
Scheduler();
};
extern Scheduler scheduler;