bsnes/snes/cpu/cpu.hpp

134 lines
2.5 KiB
C++
Executable File

class CPU : public Processor, public CPUcore, public PPUcounter, public MMIO {
public:
enum : bool { Threaded = true };
array<Processor*> coprocessors;
alwaysinline void step(unsigned clocks);
alwaysinline void synchronize_smp();
void synchronize_ppu();
void synchronize_coprocessor();
uint8 pio();
bool joylatch();
alwaysinline bool interrupt_pending() { return status.interrupt_pending; }
alwaysinline uint8 port_read(uint8 port) { return apu_port[port & 3]; }
alwaysinline void port_write(uint8 port, uint8 data) { apu_port[port & 3] = data; }
void enter();
void power();
void reset();
void serialize(serializer&);
CPU();
~CPU();
private:
#include "dma/dma.hpp"
#include "memory/memory.hpp"
#include "mmio/mmio.hpp"
#include "timing/timing.hpp"
uint8 cpu_version;
struct Status {
bool interrupt_pending;
uint16 interrupt_vector;
unsigned clock_count;
unsigned line_clocks;
//timing
bool irq_lock;
unsigned dram_refresh_position;
bool dram_refreshed;
unsigned hdma_init_position;
bool hdma_init_triggered;
unsigned hdma_position;
bool hdma_triggered;
bool nmi_valid;
bool nmi_line;
bool nmi_transition;
bool nmi_pending;
bool nmi_hold;
bool irq_valid;
bool irq_line;
bool irq_transition;
bool irq_pending;
bool irq_hold;
bool reset_pending;
//DMA
bool dma_active;
unsigned dma_counter;
unsigned dma_clocks;
bool dma_pending;
bool hdma_pending;
bool hdma_mode; //0 = init, 1 = run
//MMIO
//$2181-$2183
uint32 wram_addr;
//$4016-$4017
bool joypad_strobe_latch;
uint32 joypad1_bits;
uint32 joypad2_bits;
//$4200
bool nmi_enabled;
bool hirq_enabled, virq_enabled;
bool auto_joypad_poll;
//$4201
uint8 pio;
//$4202-$4203
uint8 wrmpya;
uint8 wrmpyb;
//$4204-$4206
uint16 wrdiva;
uint8 wrdivb;
//$4207-$420a
uint16 hirq_pos, virq_pos;
//$420d
unsigned rom_speed;
//$4214-$4217
uint16 rddiv;
uint16 rdmpy;
//$4218-$421f
uint8 joy1l, joy1h;
uint8 joy2l, joy2h;
uint8 joy3l, joy3h;
uint8 joy4l, joy4h;
} status;
struct ALU {
unsigned mpyctr;
unsigned divctr;
unsigned shift;
} alu;
static void Enter();
void op_irq();
debugvirtual void op_step();
friend class CPUDebugger;
};
#if defined(DEBUGGER)
#include "debugger/debugger.hpp"
extern CPUDebugger cpu;
#else
extern CPU cpu;
#endif