bsnes/snes/cpu/core/core.cpp

75 lines
1.4 KiB
C++
Executable File

#include <snes.hpp>
#define CPUCORE_CPP
namespace SNES {
#include "serialization.cpp"
#include "algorithms.cpp"
#include "disassembler/disassembler.cpp"
#define L last_cycle();
#define A 0
#define X 1
#define Y 2
#define Z 3
#define S 4
#define D 5
#define call(op) (this->*op)()
#include "opcode_read.cpp"
#include "opcode_write.cpp"
#include "opcode_rmw.cpp"
#include "opcode_pc.cpp"
#include "opcode_misc.cpp"
#include "table.cpp"
#undef L
#undef A
#undef X
#undef Y
#undef Z
#undef S
#undef D
#undef call
//immediate, 2-cycle opcodes with I/O cycle will become bus read
//when an IRQ is to be triggered immediately after opcode completion.
//this affects the following opcodes:
// clc, cld, cli, clv, sec, sed, sei,
// tax, tay, txa, txy, tya, tyx,
// tcd, tcs, tdc, tsc, tsx, txs,
// inc, inx, iny, dec, dex, dey,
// asl, lsr, rol, ror, nop, xce.
alwaysinline void CPUcore::op_io_irq() {
if(interrupt_pending()) {
//modify I/O cycle to bus read cycle, do not increment PC
op_read(regs.pc.d);
} else {
op_io();
}
}
alwaysinline void CPUcore::op_io_cond2() {
if(regs.d.l != 0x00) {
op_io();
}
}
alwaysinline void CPUcore::op_io_cond4(uint16 x, uint16 y) {
if(!regs.p.x || (x & 0xff00) != (y & 0xff00)) {
op_io();
}
}
alwaysinline void CPUcore::op_io_cond6(uint16 addr) {
if(regs.e && (regs.pc.w & 0xff00) != (addr & 0xff00)) {
op_io();
}
}
CPUcore::CPUcore() {
initialize_opcode_table();
}
}