mirror of https://github.com/bsnes-emu/bsnes.git
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#pragma once
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//license: GPLv3
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//started: 2011-09-05
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#include <emulator/emulator.hpp>
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#include <processor/r6502/r6502.hpp>
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namespace Famicom {
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struct File {
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static const auto Read = vfs::file::mode::read;
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static const auto Write = vfs::file::mode::write;
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static const auto Optional = false;
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static const auto Required = true;
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};
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struct Thread {
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~Thread() {
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if(thread) co_delete(thread);
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}
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auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
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if(thread) co_delete(thread);
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thread = co_create(65'536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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auto serialize(serializer& s) -> void {
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s.integer(frequency);
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s.integer(clock);
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}
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cothread_t thread = nullptr;
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uint frequency = 0;
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int64 clock = 0;
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};
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struct Cothread : Thread {
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auto step(uint clocks) -> void;
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auto synchronizeCPU() -> void;
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};
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#include <fc/scheduler/scheduler.hpp>
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#include <fc/controller/controller.hpp>
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#include <fc/system/system.hpp>
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#include <fc/memory/memory.hpp>
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#include <fc/cartridge/cartridge.hpp>
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#include <fc/cpu/cpu.hpp>
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#include <fc/apu/apu.hpp>
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#include <fc/ppu/ppu.hpp>
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#include <fc/cheat/cheat.hpp>
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inline auto Cothread::step(uint clocks) -> void {
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clock += clocks * (uint64)cpu.frequency;
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synchronizeCPU();
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}
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inline auto Cothread::synchronizeCPU() -> void {
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if(clock >= 0 && !scheduler.synchronizing()) co_switch(cpu.thread);
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}
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}
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#include <fc/interface/interface.hpp>
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