bsnes/higan/fc/fc.hpp

65 lines
1.5 KiB
C++

#pragma once
//license: GPLv3
//started: 2011-09-05
#include <emulator/emulator.hpp>
#include <processor/r6502/r6502.hpp>
namespace Famicom {
struct File {
static const auto Read = vfs::file::mode::read;
static const auto Write = vfs::file::mode::write;
static const auto Optional = false;
static const auto Required = true;
};
struct Thread {
~Thread() {
if(thread) co_delete(thread);
}
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65'536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
auto serialize(serializer& s) -> void {
s.integer(frequency);
s.integer(clock);
}
cothread_t thread = nullptr;
uint frequency = 0;
int64 clock = 0;
};
struct Cothread : Thread {
auto step(uint clocks) -> void;
auto synchronizeCPU() -> void;
};
#include <fc/scheduler/scheduler.hpp>
#include <fc/controller/controller.hpp>
#include <fc/system/system.hpp>
#include <fc/memory/memory.hpp>
#include <fc/cartridge/cartridge.hpp>
#include <fc/cpu/cpu.hpp>
#include <fc/apu/apu.hpp>
#include <fc/ppu/ppu.hpp>
#include <fc/cheat/cheat.hpp>
inline auto Cothread::step(uint clocks) -> void {
clock += clocks * (uint64)cpu.frequency;
synchronizeCPU();
}
inline auto Cothread::synchronizeCPU() -> void {
if(clock >= 0 && !scheduler.synchronizing()) co_switch(cpu.thread);
}
}
#include <fc/interface/interface.hpp>