mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Changelog: - fixes ARM core unaligned memory reads (fixes HNMS2 AI, hopefully completely, we'll see though) [Cydrak] - ARM 40000010 writes are now connected to d2 rather than the timer - ARM bus_readbyte() removed (would love to do the same for writebyte if we can ... then we can drop back to bus_read + bus_write only) - USART with IObit set acts as a regular gamepad now (don't have this hooked up with real hardware, but oh well, it's technically possible so there's that) - OpenGL/GLX will use 30-bit when you have a 30-bit display; no need for config file video.depth anymore |
||
---|---|---|
bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |