mirror of https://github.com/bsnes-emu/bsnes.git
aaf094e7c4
byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet. |
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.. | ||
allocator | ||
eval | ||
markup | ||
transform | ||
atoi.hpp | ||
cast.hpp | ||
compare.hpp | ||
convert.hpp | ||
core.hpp | ||
find.hpp | ||
format.hpp | ||
match.hpp | ||
pascal.hpp | ||
replace.hpp | ||
split.hpp | ||
trim.hpp | ||
utf8.hpp | ||
utility.hpp | ||
vector.hpp | ||
view.hpp |