mirror of https://github.com/bsnes-emu/bsnes.git
123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
#pragma once
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#define register $register
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#include <nall/intrinsics.hpp>
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namespace Math {
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static const long double e = 2.71828182845904523536;
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static const long double Pi = 3.14159265358979323846;
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}
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#if defined(PLATFORM_WINDOWS)
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#include <nall/windows/guard.hpp>
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#include <initguid.h>
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#include <cguid.h>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <windows.h>
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#include <direct.h>
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#include <io.h>
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#include <wchar.h>
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#include <shlobj.h>
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#include <shellapi.h>
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#include <nall/windows/guard.hpp>
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#include <nall/windows/utf8.hpp>
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#endif
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#include <atomic>
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#include <limits>
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#include <mutex>
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#include <utility>
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#include <assert.h>
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#include <errno.h>
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#include <limits.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <utime.h>
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#include <fcntl.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#if !defined(PLATFORM_WINDOWS)
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#include <dlfcn.h>
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#include <unistd.h>
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#include <pwd.h>
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#include <grp.h>
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#include <sys/socket.h>
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#include <sys/wait.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <poll.h>
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#endif
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#if defined(COMPILER_MICROSOFT)
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#define va_copy(dest, src) ((dest) = (src))
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#endif
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#if defined(PLATFORM_WINDOWS)
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#undef IN
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#undef OUT
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#undef interface
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#define dllexport __declspec(dllexport)
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#define MSG_NOSIGNAL 0
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extern "C" {
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using pollfd = WSAPOLLFD;
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}
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inline auto access(const char* path, int amode) -> int { return _waccess(nall::utf16_t(path), amode); }
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inline auto getcwd(char* buf, size_t size) -> char* { wchar_t wpath[PATH_MAX] = L""; if(!_wgetcwd(wpath, size)) return nullptr; strcpy(buf, nall::utf8_t(wpath)); return buf; }
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inline auto mkdir(const char* path, int mode) -> int { return _wmkdir(nall::utf16_t(path)); }
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inline auto poll(struct pollfd fds[], unsigned long nfds, int timeout) -> int { return WSAPoll(fds, nfds, timeout); }
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inline auto putenv(const char* value) -> int { return _wputenv(nall::utf16_t(value)); }
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inline auto realpath(const char* file_name, char* resolved_name) -> char* { wchar_t wfile_name[PATH_MAX] = L""; if(!_wfullpath(wfile_name, nall::utf16_t(file_name), PATH_MAX)) return nullptr; strcpy(resolved_name, nall::utf8_t(wfile_name)); return resolved_name; }
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inline auto rename(const char* oldname, const char* newname) -> int { return _wrename(nall::utf16_t(oldname), nall::utf16_t(newname)); }
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inline auto usleep(unsigned milliseconds) -> void { Sleep(milliseconds / 1000); }
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namespace nall {
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//network functions take void*, not char*. this allows them to be used without casting
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inline auto recv(int socket, void* buffer, size_t length, int flags) -> ssize_t {
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return ::recv(socket, (char*)buffer, length, flags);
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}
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inline auto send(int socket, const void* buffer, size_t length, int flags) -> ssize_t {
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return ::send(socket, (const char*)buffer, length, flags);
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}
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inline auto setsockopt(int socket, int level, int option_name, const void* option_value, socklen_t option_len) -> int {
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return ::setsockopt(socket, level, option_name, (const char*)option_value, option_len);
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}
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}
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#else
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#define dllexport
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#endif
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#if defined(PLATFORM_MACOS)
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#define MSG_NOSIGNAL 0
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#endif
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#if defined(COMPILER_CLANG) || defined(COMPILER_GCC)
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#define neverinline __attribute__((noinline))
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#define alwaysinline inline __attribute__((always_inline))
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#elif defined(COMPILER_MICROSOFT)
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#define neverinline __declspec(noinline)
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#define alwaysinline inline __forceinline
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#else
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#define neverinline
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#define alwaysinline inline
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#endif
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#if defined(COMPILER_CLANG) || defined(COMPILER_GCC)
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#define unreachable __builtin_unreachable()
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#else
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#define unreachable throw
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#endif
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