mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet. |
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.. | ||
algorithms.cpp | ||
disassembler-old.cpp | ||
disassembler.cpp | ||
instruction.cpp | ||
instructions-adjust.cpp | ||
instructions-alu.cpp | ||
instructions-exec.cpp | ||
instructions-flag.cpp | ||
instructions-group.cpp | ||
instructions-misc.cpp | ||
instructions-move.cpp | ||
instructions-string.cpp | ||
memory.cpp | ||
modrm.cpp | ||
registers.cpp | ||
serialization.cpp | ||
v30mz.cpp | ||
v30mz.hpp |