mirror of https://github.com/bsnes-emu/bsnes.git
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
auto VDP::serialize(serializer& s) -> void {
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Thread::serialize(s);
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background.serialize(s);
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sprite.serialize(s);
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s.array(vram);
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s.array(cram);
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s.integer(io.vcounter);
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s.integer(io.hcounter);
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s.integer(io.lcounter);
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s.integer(io.intLine);
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s.integer(io.intFrame);
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s.integer(io.spriteOverflow);
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s.integer(io.spriteCollision);
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s.integer(io.fifthSprite);
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s.integer(io.controlLatch);
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s.integer(io.controlData);
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s.integer(io.code);
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s.integer(io.address);
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s.integer(io.vramLatch);
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s.integer(io.externalSync);
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s.integer(io.spriteShift);
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s.integer(io.lineInterrupts);
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s.integer(io.leftClip);
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s.integer(io.horizontalScrollLock);
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s.integer(io.verticalScrollLock);
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s.integer(io.spriteDouble);
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s.integer(io.spriteTile);
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s.integer(io.frameInterrupts);
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s.integer(io.displayEnable);
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s.integer(io.mode);
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s.integer(io.nameTableAddress);
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s.integer(io.colorTableAddress);
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s.integer(io.patternTableAddress);
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s.integer(io.spriteAttributeTableAddress);
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s.integer(io.spritePatternTableAddress);
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s.integer(io.backdropColor);
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s.integer(io.hscroll);
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s.integer(io.vscroll);
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s.integer(io.lineCounter);
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}
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auto VDP::Background::serialize(serializer& s) -> void {
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s.integer(output.color);
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s.integer(output.palette);
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s.integer(output.priority);
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}
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auto VDP::Sprite::serialize(serializer& s) -> void {
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s.integer(output.color);
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for(auto& object : objects) {
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s.integer(object.x);
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s.integer(object.y);
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s.integer(object.pattern);
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s.integer(object.color);
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}
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s.integer(objectsValid);
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}
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