mirror of https://github.com/bsnes-emu/bsnes.git
157 lines
3.2 KiB
C++
157 lines
3.2 KiB
C++
auto VDP::vcounter() -> uint8 {
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switch(io.mode) {
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default: return io.vcounter <= 218 ? io.vcounter : io.vcounter - 6; //256x192
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case 0b1011: return io.vcounter <= 234 ? io.vcounter : io.vcounter - 6; //256x224
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case 0b1110: return io.vcounter; //256x240
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}
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}
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auto VDP::hcounter() -> uint8 {
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uint hcounter = io.hcounter >> 1;
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return hcounter <= 233 ? hcounter : hcounter - 86;
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}
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auto VDP::data() -> uint8 {
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io.controlLatch = 0;
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auto data = io.vramLatch;
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io.vramLatch = vram[io.address++];
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return data;
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}
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auto VDP::status() -> uint8 {
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io.controlLatch = 0;
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uint8 result = 0x00;
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result |= io.intFrame << 7;
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result |= io.spriteOverflow << 6;
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result |= io.spriteCollision << 5;
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result |= io.fifthSprite << 0;
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io.intLine = 0;
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io.intFrame = 0;
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io.spriteOverflow = 0;
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io.spriteCollision = 0;
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io.fifthSprite = 0;
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return result;
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}
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auto VDP::data(uint8 data) -> void {
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io.controlLatch = 0;
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if(io.code <= 2) {
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vram[io.address++] = data;
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} else {
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uint mask = 0;
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if(Model::MasterSystem()) cram[io.address++ & 0x1f] = data;
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if(Model::GameGear()) cram[io.address++ & 0x3f] = data;
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}
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}
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auto VDP::control(uint8 data) -> void {
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if(io.controlLatch == 0) {
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io.controlLatch = 1;
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io.address.bits(0,7) = data.bits(0,7);
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return;
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} else {
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io.controlLatch = 0;
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io.address.bits(8,13) = data.bits(0,5);
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io.code.bits(0,1) = data.bits(6,7);
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}
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if(io.code == 0) {
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io.vramLatch = vram[io.address++];
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}
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if(io.code == 2) {
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registerWrite(io.address.bits(11,8), io.address.bits(7,0));
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}
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}
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auto VDP::registerWrite(uint4 addr, uint8 data) -> void {
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switch(addr) {
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//mode control 1
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case 0x0: {
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io.externalSync = data.bit(0);
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io.mode.bit(1) = data.bit(1);
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io.mode.bit(3) = data.bit(2) & !Model::ColecoVision() && !Model::SG1000() & !Model::SC3000();
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io.spriteShift = data.bit(3);
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io.lineInterrupts = data.bit(4);
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io.leftClip = data.bit(5);
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io.horizontalScrollLock = data.bit(6);
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io.verticalScrollLock = data.bit(7);
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return;
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}
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//mode control 2
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case 0x1: {
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io.spriteDouble = data.bit(0);
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io.spriteTile = data.bit(1);
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io.mode.bit(2) = data.bit(3);
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io.mode.bit(0) = data.bit(4);
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io.frameInterrupts = data.bit(5);
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io.displayEnable = data.bit(6);
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return;
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}
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//name table base address
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case 0x2: {
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io.nameTableAddress = data.bits(0,3);
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return;
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}
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//color table base address
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case 0x3: {
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io.colorTableAddress = data.bits(0,7);
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return;
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}
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//pattern table base address
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case 0x4: {
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io.patternTableAddress = data.bits(0,2);
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return;
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}
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//sprite attribute table base address
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case 0x5: {
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io.spriteAttributeTableAddress = data.bits(0,6);
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return;
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}
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//sprite pattern table base address
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case 0x6: {
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io.spritePatternTableAddress = data.bits(0,2);
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return;
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}
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//backdrop color
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case 0x7: {
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io.backdropColor = data.bits(0,3);
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return;
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}
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//horizontal scroll offset
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case 0x8: {
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io.hscroll = data.bits(0,7);
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return;
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}
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//vertical scroll offset
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case 0x9: {
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io.vscroll = data.bits(0,7);
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return;
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}
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//line counter
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case 0xa: {
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io.lineCounter = data.bits(0,7);
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return;
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}
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//0xb - 0xf unmapped
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}
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}
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