bsnes/higan/ws/ws.hpp

57 lines
1.4 KiB
C++

#pragma once
//license: GPLv3
//started: 2016-01-26
#include <emulator/emulator.hpp>
#include <emulator/thread.hpp>
#include <emulator/scheduler.hpp>
#include <emulator/cheat.hpp>
#include <processor/v30mz/v30mz.hpp>
namespace WonderSwan {
using File = Emulator::File;
using Scheduler = Emulator::Scheduler;
using Cheat = Emulator::Cheat;
extern Scheduler scheduler;
extern Cheat cheat;
enum class Model : uint {
WonderSwan, //SW-001 (ASWAN)
WonderSwanColor, //WSC-001 (SPHINX)
SwanCrystal, //SCT-001 (SPHINX2)
};
enum : uint { Byte = 1, Word = 2, Long = 4 };
struct Thread : Emulator::Thread {
auto create(auto (*entrypoint)() -> void, double frequency) -> void;
auto synchronize(Thread& thread) -> void;
auto step(uint clocks) -> void;
};
#include <ws/memory/memory.hpp>
#include <ws/eeprom/eeprom.hpp>
#include <ws/system/system.hpp>
#include <ws/cartridge/cartridge.hpp>
#include <ws/cpu/cpu.hpp>
#include <ws/ppu/ppu.hpp>
#include <ws/apu/apu.hpp>
inline auto Thread::create(auto (*entrypoint)() -> void, double frequency) -> void {
Emulator::Thread::create(entrypoint, frequency);
scheduler.append(*this);
}
inline auto Thread::synchronize(Thread& thread) -> void {
if(_clock > thread._clock) scheduler.resume(thread);
}
inline auto Thread::step(uint clocks) -> void {
_clock += clocks;
}
}
#include <ws/interface/interface.hpp>