mirror of https://github.com/bsnes-emu/bsnes.git
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#pragma once
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//license: GPLv3
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//started: 2016-01-26
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#include <emulator/emulator.hpp>
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#include <emulator/thread.hpp>
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#include <emulator/scheduler.hpp>
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#include <emulator/cheat.hpp>
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#include <processor/v30mz/v30mz.hpp>
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namespace WonderSwan {
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using File = Emulator::File;
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using Scheduler = Emulator::Scheduler;
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using Cheat = Emulator::Cheat;
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extern Scheduler scheduler;
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extern Cheat cheat;
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enum class Model : uint {
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WonderSwan, //SW-001 (ASWAN)
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WonderSwanColor, //WSC-001 (SPHINX)
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SwanCrystal, //SCT-001 (SPHINX2)
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};
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enum : uint { Byte = 1, Word = 2, Long = 4 };
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struct Thread : Emulator::Thread {
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auto create(auto (*entrypoint)() -> void, double frequency) -> void;
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auto synchronize(Thread& thread) -> void;
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auto step(uint clocks) -> void;
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};
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#include <ws/memory/memory.hpp>
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#include <ws/eeprom/eeprom.hpp>
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#include <ws/system/system.hpp>
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#include <ws/cartridge/cartridge.hpp>
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#include <ws/cpu/cpu.hpp>
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#include <ws/ppu/ppu.hpp>
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#include <ws/apu/apu.hpp>
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inline auto Thread::create(auto (*entrypoint)() -> void, double frequency) -> void {
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Emulator::Thread::create(entrypoint, frequency);
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scheduler.append(*this);
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}
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inline auto Thread::synchronize(Thread& thread) -> void {
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if(_clock > thread._clock) scheduler.resume(thread);
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}
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inline auto Thread::step(uint clocks) -> void {
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_clock += clocks;
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}
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}
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#include <ws/interface/interface.hpp>
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